Farm Together (Review)

I feel really bad for Farm Together. It was set to be my new zen-like gaming addiction. My substitute for Bejeweled Blitz on Facebook, which I used to and play half-engaged while the other half of me thought about work stuff. And, for a few days at least, it was just that. Then Tetris 99 sunk its fangs into me and Farm Together fell completely off my radar. Granted, the two games have nothing in common besides their addictive, veg-out potential. Still, choosing Tetris 99 over Farm Together is like selecting your drug dealer based on which one has the most teeth.

Developed by XBLIG all-star studio Milkstone (whose game Little Racers STREET was featured in my 2013 Indie Royale bundle), Farm Together is a remake of their Xbox Live Indie Game it Avatar Farm. A glossier, more polished, souped-up version of it. It’s not so much a game as much as just a grind-for-the-sake-of-grinding time waster. But hey, those have a place in the big tent of gaming. Basically, you plant crops, wait a while, and then dig up those crops for slightly more resources than you put into planting them. Then you buy and unlock slightly more expensive crops that you plant, wait, and harvest for slightly more resources. Rinse and repeat about two-trillion times, and that’s Farm Together. There’s no real goal or end-game. You just plant, wait, and harvest. You can also buy cattle, birds, and fish that you feed, wait, and harvest. The wait times vary, but the basic concept never changes: place object, tend to object, harvest object. Sometimes the objects are permanent investments that you eventually make a profit on (the cattle, trees, the flowers, or fish). Sometimes they’re a one-time thing (most of the veggies). But the crux of game is grinding to get resources to grind more.

If they start singing, I’m packing my shit and getting out of here.

It’s a fucking grind, and nothing more. But, I kind of admire it. There’s no micro-transactions that speed up the wait times, which probably was very tempting to include because drooling addicts such as myself would have caved in and bought them. And because there’s no ultimate end-goal, you’re free to go about things at your own leisure. I focused on slowly getting permanent resources to blanket my farm. Trees are a permanent investment that will slowly result in a net-profit. Veggies are one-and-done. Flowers are also permanent but require constant watering to yield the best results. Raising animals seemed unbalanced and too expensive, so I avoided it unless it was related to a challenge in the game. I had no interest in watching them just stand around asking for food. I already feel like a monster for letting my Nintendog go 15 years unloved and unattended. OH GOD MUDDY, I’M SO SORRY!

It’s a simple, arcadey/mobiley setup, but one filled with gross limitations. For example, there’s no way to set up an irrigation system to tend to veggies and flowers. Or at least an efficient way. There’s a sprinkler you can purchase, but the sprinklers only tend to two squares. Mind you, your tractor services nine-squares at a time. And that sprinkler, instead of costing a reasonable resource to purchase, costs the relatively rare and valuable pink medals. Having to give those up just to be able to let two squares linger without needing to micro-manage them like the world’s fussiest baby is ridiculous. Given how much emphasis is given to decorative shit to purchase (which you usually spend diamonds on), why aren’t the sprinklers more cost efficient? Hell, they’re listed alongside the fencing items and are, as far as I can tell, the only thing in their category that actually does something besides sitting there. I didn’t even realize they were there at first.

Trees were my primary method of making money. They’re permanent, don’t require watering or any tending to, and some of them bear fruit multiple times during a “year cycle.” If you plan to be playing the game long, they’re the way to go because they’ll eventually be net-positive after a week or so with no effort required. All the crops “level-up” which basically just makes them give you more money. And hey, trees are pretty and they make air and stuff for us.

And that’s where Farm Together fails: it seems to want the grind to be the central focus and does nothing to take the edge off that. For me, one of those “ta-da!” moments in games like this is when you no longer need to grind. What limited options there are in Farm Together for that in theory work, but they’re too expensive and not efficient. I hired a farm hand. The section I marked him for barely clipped the edge of where I kept llamas. What did the farm hand do? Ffed the ffucking llamas. Over and over and over and over and over, completely draining my money. And maintaining him didn’t save me any time or money compared to just doing the work myself. As for the sprinklers, they do the job, but two squares for one medal is not remotely reasonable a price. Really, the sprinklers should cost diamonds, not medals. But that’s the story with Farm Together in general. It seems like whatever option would lead to the game being less tedious is the option that was declined in favor of enhancing the grind.

And there’s so much more missing. You can’t upgrade your tractor, and doing everything nine-squares at a time is too slow and clunky. You need to fill it up with gas, which thankfully doesn’t cost money. But it drains quickly, requiring you to dash back to the pumps every minute or so of harvesting. And the first pumps you get actually are too slow to fill back up themselves, which is a real kick in the ass for impatient types such as myself. Eventually you’ll get a gas station for 25 pink medals, but even a full tank won’t last you very long when you have a LOT of stuff to harvest (which you will because that’s, you know, the point of the fucking game) keeping you dashing back to the gas pumps like they have the only bathroom on the place and you just won a binge eating contest at Taco Bell.

And you never can get the tractor to do more than nine-squares at a time. Why not? I mean, it’s a game about farming. Give me a god-damned combine harvester as opposed to dry-humping my crops nine-squares at a time. Fine, maybe Farm Together aspired to be slow and grueling like real farming is. But I’m not sure that excuse flies. When you place an animal down, they will stay in the square you dropped them in. No fencing required. I wasn’t aware animals operated on the honor system like that. Certain types of crops that you can’t plant side-by-side in real life (such as tomatoes and sunflowers) can be done with no consequence here. You can put predatory fish in the same body of water as the shit they would normally eat with no apparent drawback. I think realism was thrown out the door. Farm Together doesn’t at all present itself as a farm simulator, so to hell with saying “real farming is hard work” and let me have more shortcuts.

I came to dread seeing those little water-needed symbols. Annoyingly, it sometimes rains in the game but the rain doesn’t actually water the plants. Apparently flowers are quite snooty about the water they drink. What am I using? Fiji Water or something?

Which brings us to the big hook. The one that I kept forgetting was the main selling point despite it being in the fucking title: online play. You can go to other farms to help harvest their crops for extra experience points. Whatever you dig up goes to their bank account instead of yours, and safeguards are in place to prevent abuse. The person who wanted me to review this was the one who couldn’t wait to get me playing this, but for me, I guess I’m weird because I wanted to take on the responsibility of harvesting all the stuff I planted myself. I mean, what’s the point of going to all the effort of planting the stuff if you’re not the one getting to see how much your own hard work paid off. If I set up a domino rally, I’m not inviting someone over to push the first block over. That shit was hard work! I want to be the one to do the fun part! Don’t get me wrong, a lot of people are enjoying visiting other farms. For me? When I saw the effort others made it make their farm look like a.. you know.. farm, I felt like a kid who just presented a formless clump of Legos to her mother and said “look, it’s a Transformer!” or something. One dude I visited basically made Seaworld, and here I was thinking my shit looked good because I finally smartened-up and started putting things in clumps of nine for even-harvesting with the useless tractor. I was so embarrassed that I never turned on the ability for others to visit my stuff. My farm wasn’t good-looking. Others have full resorts going. I just shoved shit wherever I could find room. Story of my life. I never was good at decorating cookies during Christmas, either. I just would slather on a large clump of frosting and eat it. That’s basically what I did here.

This dude had a full seaside resort thing going. My cleverness began and ended with me naming my farm “50 Shades of Hay.” And then it turned out there really was no particularly useful hay in the game and I felt like an idiot.

But, for all the bitching I’m doing, I’ll give Farm Together this: it’s cathartic. Farm Together is NOT a game. It’s a Slinky that you shuffle the coils back and forth from one hand to the other because it’s the only activity that’s keeping you from grabbing an automatic rifle, climbing a water tower and taking out the entire town. It’s bubble-wrap that you sit there, slack-jawed, popping one air-pocket at a time like a fucking psychopath. It’s the adult version of that children’s toy with the colored pegs and the hammer that you sit there smacking the pegs down, then turn the thing over and smack them on the other side. I don’t know what that’s called but it’s always my go-to gift for people I hate because their kid will make a lot of noise with it and drive them insane, which makes me happy because fuck them, am I right? What Farm Together is not is Sim City for rednecks. It’s a mobile-style resource grinder, like Clicker Heroes with a farmer’s tan. Those obviously have a place in gaming. That someone as jaded as me can easily lose themselves in something like this has to be indicative of something with merit, or at least I’d think so. And yea, maybe it’s a bit over-priced at $20 and the DLC is lame (it’s just accessories that change your appearance but otherwise accomplish nothing). And there is something undeniably satisfying about completing a mission in the game (which is just harvesting X amount of resources) or reaching the point where previously expensive items can be bought in bulk. I don’t know if I’d call it “fun” or “compelling” but it’s certainly endearing. When I thought I had enough playtime to do this review, I kept turning the game back on to get screenshots and inevitably would put another hour or two into work every time I did. That seems like it’s important to note. So yea, go ahead a try it. It’s dumb and it’s a bit lazy at times, but it’s a perfectly fine time-waster. Certainly better than bubble wrap.

Farm Together was developed by Milkstone Studios
Point of Sale: Xbox One, PlayStation 4, Nintendo Switch, Steam

$19.99 ♪♪ Farm Together.. right now.. over me ♪♪ in the making of this review.

Farm Together is Chick-Approved and ranked on the Indie Gamer Chick Leaderboard

*A friend purchased a copy of Farm Together for me. Because I chose to do a review of it, I purchased a second copy out of pocket. All games reviewed at IGC are paid for by me.

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2 Responses to Farm Together (Review)

  1. Pingback: SteamWorld Quest: Hand of Gilgamech | Indie Gamer Chick

  2. Hehe I don’t find it weird that you wanted to do everything yourself 🙂 I am like that too.