Doki Doki Universe
December 27, 2013 3 Comments
Doki Doki Universe comes from famed developer Greg Johnson. Owner of the most generic name in the universe that doesn’t contain “John” or “Smith” in it. I suppose that’s why his most famous title, ToeJam & Earl, is so outlandish. Somebody is overcompensating. But really, you can see the influence to a degree, along with the situational comedy of other titles he contributed to, such as Spore or the Sims 2. And, by situational comedy, I mean such events as adolescent, anamorphic sushi volunteering to be eaten alive by a nauseated sumo wrestler, or having to get a man turned into a toilet seat turned back human in time for his wedding. All this is presided over by a robot named QT3, who was abandoned by his family and set to be scrapped because he lacks humanity. However, if he can learn humanity from an alien named Jeff, he’ll be spared from the junkyard. Oh, and if you so desire, he can travel through space while ridding a giant mound of poo.
Okay, so Doki Doki might pile on the “absurdity for the sake of absurdity” brand of humor a little too thick, but actually, it all is really quite sweet. Gameplay consists of choosing a planet to land on. Each planet has some human-condition theme to it. It might be jealousy. It might be bullying. I thought this was going to be obnoxiously heavy-handed. Instead, the over-the-top dialog and comical stupidity of it makes the delivery of the morality digestible. Basically, you’ll walk around the planet collecting “hidden” presents (that are often in plain sight) and conjuring up art-assets to solve the problems for each world’s residents. Every planet has a set number of tasks to complete. Once you finish those, you can go around trying to please or anger the population to earn more presents, which will either be experience points, new art assets to summon, or new decorations for your home planet. It’s sort of Scribblenauts, without the typing, done as a series of fetch-quests. But, unlike Scribblenauts, I found the whole thing really rewarding.
Doki Doki Universe plays out like a simplified personality tester. It’s not subtle about this at all. Sometimes, when making a decision, the game will declare in bold letters some attribute you have, based on your choice. If I told a rock that his name is Rock because he’s a rock, the game declared that I was a realist. What else are you going to name a Rock? Dwayne? Also, between planets, there are multiple little moons that feature a handful of questions that further test your personality. I tried to answer them as honestly as I could. After finishing each quiz (which are between 3 to 5 questions in length), the game will give you an assessment of your personality, and explanations for how they came to that conclusion. You can then return to your home planet to get a more thorough explanation that sums up all the questions you’ve answered. The game determined the following things about me, which I crossed-checked with friends and family to see how accurate they felt it was.
- I enjoy wild and silly humor and visual comedy. 100% agreement.
- I am a creator of art (not remotely accurate), and seek to enrich the world. The creator of art thing was debated upon. Is the stuff I write at Indie Gamer Chick a form of art? If the answer is no, the art thing is completely inaccurate. Everyone felt the enrich the world part was fair though.
- I like stories set in the distant past or future. Change is exciting. Another direct hit.
- In stories, I look for strong plot over emotion. We all agree, that’s not remotely accurate.
- I search for beauty in the world around me. 100% agreement.
- I have a good memory and I’m good at finishing things. My memory is great when it’s not messed up by having seizures. The finishing things part? I have like twenty reviews and editorials I’ve started but never finished here. I think that means “wrong.”
- It also noted at various times that I’m motivated by money (check), have an excellent sense of rhythm (wrong), stand up for others (check) but never in a mean way (some XBLIG developers might disagree with that).
So basically horoscope-accurate. In fact, I’m sure the blind horoscope test will apply to pretty much anyone playing Doki Doki Universe. The blind horoscope test is where a room full of people are given the same horoscope, but told each person is getting a unique one based on their birthday. Typically, between 75% to 90% of the room will say the horoscope is “mostly” accurate in describing them. So while I was playing Doki Doki Universe, as my boyfriend watched, he often said “wow, scary accurate” to many things. When something is a hit, the reaction it generates is typically pleasure and awe, which causes your average person to not dwell upon the stuff that is grossly inaccurate. No, I’m not particularly artistic, nor am I rhythmic. But then again, I’m not sure if I expected different from a game that decided to test my personality by asking if I would wear an octopus as a hat. Which, for the record, I wouldn’t. A scarf? Maybe. But not a hat.
Beyond the personality crapola, my biggest complaint is that occasionally you’ll pick an item to conjure up for a local, but it will spit out an entirely different item and call it a “BACKFIRE!!” You can count on this happening at least once, maybe as much as four times, on a single planet. It doesn’t really impede progress, since you can’t game over, so it just because a brief, annoying waste of time that could quickly be overcome. It serves absolutely no point in the game (unless you believe my buddy Bob, who pointed out that sometimes you don’t always get what you want in life. Yea, but this isn’t life. It’s a fucking video game. Give me what I want). I also never really came remotely close to running out of the energy (called Dust-Bunnies) that you use to create the objects. In order to earn the trophy for using them all, I had to use the otherwise useless “find the hidden treasures” power about fifty times in a row. Doki Doki Universe is not a game you should approach if you’re looking for a challenge. I had Christmas presents that gave me a tougher time trying to open than Doki Doki gave me trying to get every trophy.
But it was really fun. What I found most satisfying was the relationship between QT3 and a small red balloon on the home planet, which is actually named Balloon. It was the most genuine, heart-string-pulling gaming relationship I’ve seen in quite a while. Very moving, very loving, and it reduced more than one or two tough guys into blubbering crybabies. I was way more interested in what was going on between them than I was with QT3 and his girlfriend that shows up at the end. That whole bit reminded me of Snoopy Come Home, where everything revolved around Snoopy’s reunion with his previous owner, Lila, but when they finally met up it was still sweet, but kind of disappointing. Really, my biggest regret with Doki Doki Universe is that Balloon didn’t accompany QT3 on all his adventures. Instead, you’re supposed to catch up between planets. I didn’t mind though. I loved the innocence of their dynamic. For a game with numerous shit jokes, it kept things between them pure, sort of like Christopher Robin and Winnie the Pooh, only without the mental illness overtones. So I really recommend Doki Doki Universe. It’s the first really good game available on PSN for PlayStation 4. Don’t worry, PS3 and Vita owners can play it as well. No having to sell a kidney on the black market to be able to play this one.
Doki Doki Universe was developed by HumanNature Studios
$14.99 (plus $6.96 worth of DLC) also found out that this doesn’t make the most exciting game for live streaming in the making of this review.
Doki Doki Universe is Chick-Approved and Ranked (pretty dang high) on the Indie Gamer Chick Leaderboard.
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I answered all 220 questions on the personality quiz and was quite amazed how accurate this thing was i have actual therapist not even get close to my personality. Thumbs Up just for the personality and ik that only the people who hate on this must have got a terrible person review don’t worry we can’t all be optimistic people
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