Teenage Mutant Ninja Turtles: Shredder’s Revenge (Review)

What’s an indie game?

It’s the most common question I’ve been asked over the last eleven years. Here’s my new answer: a game that’s not a AAA game.

I couldn’t find any place else to place this food for thought, but Teenage Mutant Ninja Turtles is *quintessentially* an indie franchise. From its origin as an underground comic to today’s game. I mean, the 1990 motion picture was, for nearly a full decade, the highest-grossing independent film of all-time (finally knocked-out by the Blair Witch Project in 1999). “What’s an independent film?” Good question. Here are some indie flicks Turtles did better than at the box office: Terminator. Texas Chainsaw Massacre. Evil Dead. Lost in Translation (Angela’s personal favorite movie). “THOSE AREN’T ALL INDIE FILMS!” Well, you say “tomato..” That’s kind of the point of this review.

I’m not being cagey. The thing is, there’s no such thing as an indie game, even though there’s obviously such a thing as an indie game. It’s something that makes perfect sense, as long as you don’t actually try to define it. It’s like how there’s really no such thing as a continent. I mean, why does Asia and Europe, a massive, continuous strip of land, count as two? Why does Australia count as one but Greenland doesn’t? Because a continent is something we just made up that’s a completely arbitrary definition. And we made up the concept of an indie game. In reality, your independence to make a project is completely arbitrary, which is demonstrated by this actual conversation that took place this week with a longtime follower of mine.

“Teenage Mutant Ninja Turtles: Shredder’s Revenge SHOULD NOT count as an indie game.”

Why not? Both the studio and the publisher meet the criteria. They’re small, self-funded, and even DotEmu’s parent Focus Entertainment isn’t THAT big. Plus, my moles within the project tell me that TMNT’s IP holders Viacom and TMNT’s IP gatekeepers Nickelodeon shot down NO ideas. They had full creative control.

“No they didn’t.”

Yes, they did! The game we got is basically exactly what they pitched.

“Could they have done a cut scene where the Turtles walk in on April O’Neal having a threesome with Shredder and Casey Jones while Splitter sits in the corner jerking off? No? Then they didn’t have creative control!”

That wouldn’t be true to the spirit of their concept at all. Why would they want to put that in the game?

“Why WOULDN’T they want to?”

He’s got a point. How else are we going to figure out if my suspicion that Shredder’s a kind, gentle lover is true or not? I mean, it’s obviously true. He made an army of robots to keep him company. That means the bad boy stuff is just an act and, deep down, he’s actually sensitive. We can change him, girls!

At this point, with the thought of Splinter jerking off now stuck in my head, I walked away. I don’t think my brain was ready for this. It took me hours and several jars of petroleum jelly before I was able to win the conversation.. really there were NO winners at all with this whole sorry mess.. by noting that no game on any console is truly “independent” of any and all limitations. You can view this many ways, but an obvious example is that none of the Big Three of Nintendo/Microsoft/Sony allow games that get slapped with the ESRB’s dreaded Adults-Only rating on their consoles. Even if DotEmu AND Tribute Games AND Nickelodeon AND Viacom all wanted that threesome cut scene, it wouldn’t have happened in a million years anyway.

Despite only being spiritually related to the Konami games, there’s callbacks aplenty! Like, the opening stage from Turtles in Time was “Big Apple: 3AM” and now it’s Big Apple, 3PM. Insert Captain America from Avengers “I UNDERSTOOD THAT REFERENCE!” here.

No, Shredder’s Revenge is indie because it’s exactly the game a fan of the 1989 arcade game would have made if they had the tools and ability Tribute Games had. I’ve been on a brawler kick as of late, and I think one of the unsung keys to the genre being modern and relevant goes beyond expanded move-sets and upgrades and replay incentives. No, I think there’s a key that people don’t talk about: PERSONALITY! Sight gags and visual jokes, and a vibe of “isn’t this all silly?” because it kind of is. Well, no brawler ever feels as self-aware as Shredder’s Revenge. The thing about that is, every gag feels like something that anyone would laugh about while playing the original game. “Wouldn’t it be funny if a foot soldier was behind the counter, like they’re working. But, it’s obviously not working, because the disguise is terrible, because it still looks exactly like the exact same soldiers we’ve been wasting for decades now?”

The story mode for Shredder’s Revenge is loaded with “secrets” and by secrets I mean we just found all the hidden fetch quest stuff laying around on our first play-through and only had to replay one level once to get something we missed. It’s like an Easter Egg hunt for the world’s most dim-witted kids.

This is the Ninja Turtles fan game that isn’t a fan game, and it’s everything you’d want in a TMNT game and more. It’s something that only could be indie, because when AAAs do fan service, it always feels like the laziest chumming of the waters. “DID YOU KNOW IF YOU LISTEN CLOSELY, YOU CAN HEAR A VOICE FROM THE STAR WARS CLONE WARS CARTOON CALL OUT TO REY IN RISE OF THE SKYWALKER?” Pandering. Patronizing. Like I said, chumming the waters. It takes no effort or no creativity at all to pull off. Calling that “fan service” is fucking insulting, because there’s no work involved. It’s SELF service, because it only works if the person watching makes it work.

The boss fights are the most perfect element of the game. They’re all fun EXCEPT the last one, which is both a let down as a concept and the only fight that I considered to be kind of boring. SPOILER: it’s Super Shredder again. FUN FACT: in the Secret of the Ooze movie, Super Shredder was played by future professional wrestling world champion “Big Sexy” Kevin Nash. DID YOU EVER REALIZE: That Shredder handly defeats the Turtles in combat but still basically kills himself in both Turtles movies? It’d be like if Lex Luthor defeated Superman in back-to-back movies only for both films to end with Lex turning himself into prison afterwards. Kind of anti-climatic, Lex!

Shredder’s Revenge is the way fan service should work: with craftsmanship and a methodology that assures the service feels fresh to those it caters to. DotEmu could have just as easily did a ROM hack of Turtles in Time, like they did for Wonder Boy: The Dragon’s Trap that turns pixel art into cel animation, while also bringing back the original cartoon cast (like they really did with Shredder’s Revenge) and it would have still been celebrated by Teenage Mutant Ninja Turtle fans. But, that would have only been fresh for those who hadn’t played the original 1992 game. No, this required effort, and a vision, and the determination to do right by fans and not just make them smile for one brief, fleeting second as they say “wow, that sounded like Samuel L. Jackson calling out to Rey! He was Mace Windu! That’s a Star Wars Jedi! I know Star Wars!” Cool. Wouldn’t it have been a lot cooler to see all those Force Ghosts help? But, that would have been a LOT of work, and required direction and set-up and.. eh, fuck it, why bother if people are going to squeal just hearing his voice? I mean, that’s the attitude, right? Why bother? Well, Tribute Games bothered, because they actually care about their work.

I know the #1 appeal in my reviews is when I go full-on scathing, but I just don’t have anything major to complain about with Shredder’s Revenge. Excellent play control. Fun graphics. Rockin’ soundtrack. It had a few glitches, including one that stun-locked my turtle in his damage animation mid-air, but I hear that’s going to be patched-out. So, yea, nothing to complain about. Okay, maybe the voice work from the original cast feels a LITTLE phoned-in, but otherwise, this is kind of the perfect retro revival.

No, Disney could never have done TMNT: Shredder’s Revenge. Nobody could have, except indie developers. Someone who approached this project and this IP with the attitude of “we could get away with the barest minimum of effort, but we’re not going there. We’re all-in!” I can talk about how, for two incredible hours, my sister, my father, and myself cheered, and giggled, and laughed, and screamed, and slapped celebratory high-fives as we made our way through the game’s story mode. I could mention that I’m not remotely a TMNT fan, grew up after its popularity had long since declined, but I was having a jolly old time alongside two people that knew even less about the franchise than me, so really, this game works FOR EVERYONE. I could talk about all the added moves that assures you never get bored with the combat, or how this is the very best example of Konami-style beat-em-up bosses EVER done. But, everyone else is talking about those things, and the incredible personality, and all the sight gags, and all the extra added content to pad out the run time for those who want more than two hours for their $24.99 (I finished the story mode perfectly satisfied and have no intention to go back, unless DLC hits).

Instead, on this, the first day of my eleventh year reviewing indie games, I just wanted to use this review to say Teenage Mutant Ninja Turtles: Shredder’s Revenge is a shining example of what the indie game development community can do with long dormant game franchises. And just think.. the best is still yet to come!

Teenage Mutant Ninja Turtles: Shredder’s Revenge is Chick-Approved
Leaderboard Ranking: #6 of 301
Top 99.1 Percentile of All 631 IGC Indie Reviews
Top 98 Percentile of All 301 IGC-Approved Indie Games
*Rankings based on time of publication. Check the Leaderboard for updated standings.

Teenage Mutant Ninja Turtles: Shredder’s Revenge was developed by Tribute Games
Point of Sale: Nintendo Switch, PlayStation, Xbox, Steam

$22.49 (normally $24.99) did ten back flips in the making of this review. GO NINJA GO NINJA GO!

THANK YOU ALL FOR ELEVEN INCREDIBLE YEARS! Here’s to the next eleven!

About Indie Gamer Chick
Indie game reviews and editorials.

3 Responses to Teenage Mutant Ninja Turtles: Shredder’s Revenge (Review)

  1. Matt says:

    Awesome review! Curiously, I just posted my review for this game and it touches on a similar topic: how this game could only have come out of the indie scene. I am glad we agree.

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