Antipole

Antipole received a Second Chance with the Chick that noted the slowdown discussed in this review has been fixed.  Consider this article the Chick’s definitive review, but click here for her updated thoughts. 

UPDATE: Antipole is now 80 Microsoft Points ($1 USD)

When the guys at Saturnine Games asked me to review their latest title, the Catholic in me was like “Rock on!  Any game that sticks it to Pope Sidious is a-okay with me!”  And then I reread the title and realized its name was Antipole.  This was followed by me self-face-palming while I ponied up 400 points.

Antipole is in fact the first $5 game I’ve reviewed here at Indie Gamer Chick, so I admit I planned on holding it to a slightly more strict standard than others.  After seeing the still pictures, I thought “oh hip hip hooray, more generic running and shooting.”  Nothing about it looked particularly good.  I set my standards high, my expectations low, and braced myself for the worst.

As it turns out, Antipole is seriously fucking awesome.

Antipole is an action-platformer with a slight garnish of puzzle elements.  You control a dude who is running through a series of levels shooting at robots and hopping over spikes.  Been there, done that.  But what makes Antipole truly unique is that it’s one of the few Xbox Live Indie titles I’ve played to rely on a gimmick and have the gimmick work flawlessly.

In this case, you can reverse gravity by holding the right trigger.  Doing so will cause you and almost any enemies within range of you to reverse gravitational pull and float upwards.  You can use this ability to clear large gaps or offensively to defeat enemies.  This alone wouldn’t have been enough to make Antipole stand out in a very crowded marketplace full of platforming-shooters.  But designer Edward Di Geronimo Jr. and his team stayed ahead of the curve by introducing new and unique elements in nearly every one of the game’s twenty stages.

A platformer lives and dies on its play control, and Antipole is near flawless.  The jumping at first felt a little bit on the loose side, but I quickly adapted to it and learned that the mechanics work very well with the gravity abilities.  For the most part, every death I experienced was my own fault, robbing me of passing the buck to the game like the narcissistic bitch that I am.

In some levels, the strength of the default gravity changes, either being much heavier than normal or much lighter.  The first time it happened, I almost thought the game was broken.  Then I spotted a hopping robot that I had previously encountered being effected by the same forces.  Very smooth, Saturnine guys.  Good design choices are all over in Antipole.  The level layouts are all clever and provide new ways of using the gravity gimmick to its fullest potential.

Of course, I did have a few technical issues, which led to my open challenge to the XNA community regarding peer testing.  And right before that went to publication, the guys at Saturnine Games confirmed that they experienced the same problems as me, albeit in different spots in the game.  I’m told they will look closer into this and work on a fix.  Good enough for me.

Even taking into account those issues, Antipole is clearly one of the best games on the marketplace.  It strips out the bullshit and leaves us with innovative platforming at it’s very core.  It features good graphics and a really inspired soundtrack.  The concept is well realized, never being boring or tedious.  And there’s some awesome gaming homages in here, like a boss fight that will be familiar to fans of Super Metroid.  I don’t know where this will fall in my Top 10 once it’s patched, but rest assured that Antipole will gravitate towards the top.  Oh ho ho, he he he, God damn I’m such a wit.

Antipole was developed by Saturnine Games

400 Microsoft Points set off a firestorm of controversy in the making of this review.

About Indie Gamer Chick
Indie game reviews and editorials.

12 Responses to Antipole

  1. Pingback: Chain Crusher « Indie Gamer Chick

  2. Pingback: Antipole (Second Chance with the Chick) « Indie Gamer Chick

  3. Pingback: The Chick’s Monthly Top 10 Update: September 2011 « Indie Gamer Chick

  4. Pingback: The Chick’s Monthly Top 10 Update: October 2011 « Indie Gamer Chick

  5. For 400msp? I don’t think this one’s for me

    • Kairi Vice says:

      The price is steep. BUT, this game is good. It’s a shame it’s not a full XBLA with all the bells and whistles, but you get your money’s worth with Antipole. I wouldn’t have put it #2 on the leaderboard otherwise.

  6. We’ve got a sale today, November 25, on the PC version of Antipole – only $1.99. Check http://www.antipolegame.com for details.

  7. $5 points for a xblig game? that would be a steal on steam.

  8. Pingback: Microsoft Announces Changes for Xbox Live Indie Games « Indie Gamer Chick

  9. Pingback: The Top 25 Xbox Live Indie Games of All-Time: Part 5 « Indie Gamer Chick

  10. Pingback: The Indie Gamer Chick Bundle is Live on Indie Royale | Indie Gamer Chick

  11. Pingback: Turtle Tale | Indie Gamer Chick

Leave a Reply to superdefective Cancel reply