Fez

I had to wait a couple of years longer than most people to experience Fez. I did play it on Xbox Live Arcade back in 2012, and it became one of the first titles I attempted to review at Indie Gamer Chick that gave me a seizure. Which, to be clear, is not the fault of Phil Fish or publisher Polytron. It’s my fault. I took the risk of playing it, and with my condition, gaming is always a risk. I wasn’t sure I would ever get to play it, but by the glory of God, it’s finally on PlayStation Vita. Vita is a great platform for me, because if a game relies heavily on my personal epilepsy triggers, I can significantly dull my risk by dialing back the brightness of the screen. The back-lighting can’t be turned completely off, but it’s far and away my best, safest option to play a lot of games. Please note: this works for me. If you have photosensitive epilepsy, consult your doctor before trying to play any video game.

Has any indie game ever come with the crushing hype of Fez? Indies ideally shouldn’t have this much hype attached to them. It’s asking for a letdown. When it finally released on XBLA two years ago, the critics loved it, but I saw a bit of a mixed-reaction on social media. I’m sure some of that has to do with hostility towards creator Phil Fish. But I think most of that is the game was possibly over-hyped, at least from their perspective. It was featured in magazines, major websites, and a feature-length documentary. This is an independent video game we’re talking about here, not a first-round draft pick or a Rhodes Scholar. Getting excited about it is one thing, but some people were expecting some kind of life-changing experience out of it, and screamed “OVERRATED!” when it didn’t happen. Well, yeah. With those kind of expectations, of course you were. Fez didn’t change my life or make me see the world any differently. But I didn’t expect it to. I was hoping for decent indie platform-puzzle and nothing more.

It's a game, people. Not a pilgrimage.

It’s a game, people. Not a pilgrimage.

Well, I didn’t get a decent indie platform-puzzler.

I got the best indie platform-puzzler.

I’m two years behind the party, so I’m sure everyone knows the idea, but here’s a quick recap: you’re a baby Stay-Puff Marshmallow who lives in a world that’s 2D. A magical something happens, the game reboots, and when it’s back, you can rotate the world 90° at a time for a full 360° perspective, which alters the way you travel the land. You thus embark on a quest to find cubes. The rotation gimmick is one of the most inspired gameplay mechanics in a 2D game I’ve seen. Yea, it’s been done before. Super Paper Mario used a similar mechanic. But, where Super Paper Mario bored me to tears (the whole game felt really lazy and phoned in), Fez uses the gimmick almost flawlessly. That alone kept me interested from start to finish.

Truthfully, there really isn’t anything in Fez that hasn’t been done before. Fez almost plays out like one of those “Now That’s What I Call Music” CDs. They could call it “Now That’s What I Call Indies!” Name any major indie gaming trope and it’s here. Retro graphics? Check. Self-aware 4th-wall-breaking jokes? Check. Minimalist story? Check. Call-backs to classic games or platforms? Check. Lots of games do this and it often comes across like trying too hard (see Guacamelee), but Fez has just the right balance of it all. I’ll admit, the story didn’t work for me. The minimalistic quirk stuff is over-saturated these days and I’m over it. For me, I can get a good story from any number of mediums. I play games for the gameplay. And Fez’s gameplay is something special.

I have to admit, even with the duller back-lighting and extra precautions, I had to hand off Fez a couple times.

I have to admit, even with the duller back-lighting and extra precautions, I had to hand off Fez a couple times.

You can tell Fez was crafted with care by people with a genuine love of gaming. There’s almost nothing to complain about with the controls. They’re sharp and accurate. Jumping is spot-on. I honestly can’t think of a single knock on the controls. Or the graphics. Or the sound effects. Or the music. The puzzle design is not only clever, but I really dug the extra-circular stuff that you practically have to solve with pen and paper. I know this review is getting boring, but it’s hard to be snarky with a game I enjoyed this much.

My one and only gripe is sort of significant: it’s easy to get lost, and not know what to do next. The game doesn’t point you in the right direction, which I’m sure a lot of the old-school readers I have will enjoy (I swear, the next time I hear “back in MY day games didn’t hold our hands” I’m personally going to donate money to Trump for President, which will no doubt result in the collapse of society as we know it. TRY ME MOTHER FUCKERS!). But there was a lot of time I spent wandering aimlessly trying to figure out what exactly I missed to move the game forward. There is a useful map system that tells you when you’ve cleared every possible part of a stage, but I almost wish there was something more, for those who don’t wish to spend hours just plain stuck.

Perhaps a small non-complaint complaint is that Fez takes the "you're in a glitchy game world" concept too far a few times. The game starts with a sequence that mimics an old-timey PC reboot sequence, then does it again during the finale. It was cute the first time. The second time felt like a person saying "GET IT?" after you've already laughed, indicating that you indeed "got it."

Perhaps a small non-complaint complaint is that Fez takes the “you’re in a glitchy game world” concept too far a few times. The game starts with a bit that mimics an old-timey PC reboot sequence, then does it again during the finale. It was cute the first time. The second time felt like a person saying “GET IT?” after you’ve already laughed, indicating that you indeed “got it.”

That is literally my only complaint. Fez is a love letter to gamers. It practically dares you to not fall in love with it. I know not everyone does, but it charmed the socks off me. Again, I’m convinced that a lot of the dislike and disappointment stems from it being created by an asshole. Yea, welcome to the world of consumer entertainment. Entertainment is made by unlikable people of all stripes. Racists and anti-Semites. Homophobes and misogynists. Hawks and cowards. Far-left extremists and far-right wingnuts. Phil Fish seems like little more than your garden-variety fart-sniffer. So why is he such a pariah? I’ll tell you why: because it’s annoying that someone who is such a douchebag could also be so talented and create such an amazing work of art as Fez. Get over it, people. Embrace the douchery.

FezFez was developed by Polytron Corporation

$12.99 noted that Fish’s Twitter picture is Andy Kaufman, who was noted for his douchery, so are we sure this whole thing isn’t performance art in the making of this review?

Fez is easily Chick-Approved and ranked on the Indie Gamer Chick Leaderboard.

 

 

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Indie game reviews and editorials.

4 Responses to Fez

  1. Astro Adam says:

    That was a great read. Your personality and voice shine through in your writing. I didn’t expect to see that random Trump comment, but it was funny and it worked.

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