Arcade Archives: Donkey Kong 3 (Review)

I’m going a little out-of-order here, but I wanted to get all the Donkey Kong games out of the way. Then again, I sort of already did that. Because Donkey Kong 3 is such a radical departure from the first two games that it really has nothing to do with them. I look at it and I wonder if people at Nintendo sat around thinking “I can’t believe we were the only company that didn’t successfully cash-in on the Space Invaders craze. Fuck it, we’re successful now. We can do this guys!”

They couldn’t.

The beauty of a screenshot is that you can’t tell that it’s Stanley the Bugman shooting DK here. For all we know, Donkey Kong’s coconut gun just fired in spurts and Stanley is about to be Bukaked on.

Once again, Hamster has put together a well-emulated package that’s all for naught, because Donkey Kong 3 is a terrible game. How come it never comes up in the discussion of potential worst Nintendo developed titles? Because it’s pretty fucking sorry. The aim here seems to have been to combine platforming with space shooting, but the platforming elements really aren’t a major factor in the game and the shooting elements leave a lot to be desired. Instead of dealing with space bugs, you’re dealing with garden-variety Earth bugs in a greenhouse that attack in waves and sometimes just straight-up shoot you with a stinger with seemingly no visual or audio warning it’s coming. Between these and the caterpillars that serve no purpose but to block your attacks, Donkey Kong 3 really didn’t seem to have a vision for the  type of fast-paced, white-knuckle gameplay that the genre required by this point. All it has going for it is the hilarious idea of shooting bug poison up Donkey Kong’s bum. Which is funny. Don’t me wrong. I’m not a complete ogre.

But seriously, three levels Nintendo? Three? Until this point, I can’t remember playing a Nintendo-released game where it feels like they just gave up. (Okay, fine, maybe Wii Music.) Donkey Kong 3 is the “weird one” in the series, but it’s also one of the very worst Nintendo games ever made. I genuinely disliked my experience playing Donkey Kong and Donkey Kong Jr., but, I was never bored playing them. I was bitching the entire time, but they were always interesting. The one interesting mechanic of Donkey Kong 3, shooting a centralized, heavy target enough to push it past a goal, is just not well implemented. There’s a powerful bug spray that, while it only works temporarily, carries over between stages if you have enough juice left in it. Getting the bug spray in the first stage carries over to the second stage, where you can hit DK enough to beat that stage in a couple seconds.

The problem is that they wanted a “climax stage” like Donkey Kong and Donkey Kong Jr. had with the rivets and the keys. But there was no way to implement a unique finale mechanic the way they designed Donkey Kong 3. So the climax stage is just a short wave where you push DK’s head up into a beehive. It’s lame as fuck. Which means it fits-in perfectly here. Is this the low point of Shigeru Miyamoto’s career? Actually, no. But this is probably the game where he found out he can’t work miracles. Nintendo tried for years to get their hands on that sweet, sweet space-shooter cash. They had Radar Scope, a game so boring they had to turn it into Donkey Kong to save the company. They had a game called Space Firebird that allegedly Donkey Kong 3 is based on, though I honestly couldn’t see it myself when I watched gameplay videos. There was a game called Sky Skipper that was so hated by players and arcade operators that they rushed Popeye through production to convert the Sky Skipper cabinets into. Really, I think Donkey Kong 3 was the last straw before they realized where their bread was buttered. History has sort of forgotten it, and those who remember it call it the “weird one.” That’s unfair. It’s the bad one. The really, really bad one.

So, what else can I say about Donkey Kong 3? It’s $7.99, like all Arcade Archive releases. It’s not worth it. Not just because that’s too much to pay for a small, short, obscure 1984 arcade game that sucks. But because they really should have just combined all these Nintendo arcade releases into a compilation. When I was complaining about the lack of fairness of the out-of-nowhere stingers on Twitter, longtime IGC fan Tobby Watson had the following astute observation:

This is pretty much the case for all early arcade stuff. It’s the main reason I’d say compilations of these sorts of titles are the best way to experience them now. The patience required to “get good” at something that is often luck based can be miserable, and having more games to play mitigates that disappointment a bit. Quarter munching obstacles like this are just a real by-product of the time and the industry.

I was born in 1989, and by time I was into gaming, arcades were pretty much dead. I wasn’t there to experience “quarter munchers” but shouldn’t the ability to munch quarters be predicated on the game, you know, being fun?

He’s right! I blitzed through every title in Midway Arcade Origins and Capcom Arcade Cabinet earlier this year and was downright shocked by how brutal they all were. Most of the games aged poorly (especially the Capcom stuff), but as miserable as I was, at least I paid one low price for everything in those sets. With Donkey Kong 3, I’m now $24 into this six-game project I foolishly committed to that overall $48 was spent on. Each game costing $8, none of them worth it so far even with online leaderboards and special challenges like the five-minute caravan mode. Mind you, a $20 a year Switch Online subscription nets you over 50 NES games with more coming (and Famicom too if you create a JP account to download the launcher for) AND Tetris 99, my current 2019 Game of the Year front-runner. Maybe if we were talking the best games ever made, $7.99 would be a good price. For Donkey Kong 3? I feel like Stanley was pumping MY ASS full of poison.

Arcade Archives: Donkey Kong 3 was developed by Hamster Co
Point of Sale: Nintendo Switch

$7.99’s coconut gun can fire in spurts in the making of this review.

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Indie game reviews and editorials.

7 Responses to Arcade Archives: Donkey Kong 3 (Review)

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  7. Moe Dantes says:

    I personally consider Donkey Kong 3 kinda underrated. After seeing Gaming Historian’s video on it, I gave it a shot in MAME and had fun with it. It’s a radical departure, but honestly I didn’t think it was bad. That said it felt a little easy to cheese–I often just ignored enemies and went straight to spraying bug spray up Donkey Kong’s ass, and that’s usually enough to get me through at least two loops.

    Meanwhile, original DK gives me a challenge and I’ve never looped arcade DK Jr (I’ve done the NES version, but since that controls slightly differently it almost feels like cheating).

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