Press X to Not Die
November 15, 2015 5 Comments
I hate FMV games, so I can’t pretend I went into Press X to Not Die completely neutral. They’re something that had novelty appeal before my time. Novelty being the key word here. I can’t believe anyone would reminisce about the glory days of Dragon’s Lair, a title with so little gameplay that you don’t even need a game console to play it on BluRay these days. And, unlike pretty much any other obsolete game format, I can’t put myself in the mindset where anyone would rather play it today than anything else. Saying “I would rather play Space Ace than any modern crap” is just as stupid sounding to me as it would be hearing someone say “I would rather just switch back and forth between the main menu and the chapter select DVD menus than actually watch the movie.” A dull choice for boring people.
But, if you’re going to do an FMV game today, taking the piss out of it seems like a good way to go. The genre certainly lends itself to satire, on account of its legacy reading like the obituary page. A hilarious idea for a game would be a suicidal game executive trying to destroy his own company by ordering the creation of a new FMV game, so that they can go bankrupt and secure their plot in gaming’s graveyard next to Cinematronics, American Laser Games, and the Sega CD. All yours, whoever wants to actually make a satire. Press X to Not Die really doesn’t do satire too well, nor is it a satire of FMV games. It just names stuff you’ve heard of and swipes running gags from other, funnier people. Even the name itself is taken from a Zero Punctuation running gag, I guess the mindset being “if it’s funny when the fast talking British-born Australian psychopath says it, it’ll be just as funny when done by our terrible actors in front of a cheap video camera.” Comedy for lazy cynics. Hey, did you know Team Edward versus Team Jacob is a thing? You did? You’re supposed to LOL, because that’s the joke!
Maybe one or two gags over the course of thirty minutes work. I guess the player-character’s hand gestures that mock first-person games are funny for like two seconds. There was exactly one line of dialog that made me laugh. When encountering a zombie, the girl who tags along with you uses kung-fu to take it out. You exclaim “you know Kung-Fu?” She pauses and says “Apparently.”
Maybe I told it wrong.
When it’s not relying on references for humor (remember how the final zombie in Zombieland was a clown! You do? Well look, our final zombie is a clown too! That’s somehow funny, right?), Press X to Not Die relies on dialog trees to, well, set up further references disguised as humor. “This is just like that M. Night Shyamalan movie!” Ha, because his movies are bad, so that’s funny. Hey look, the last dialog option is the Little Mermaid. Oh snap, that’s not an M. Night Shyamalan movie, so that’s funny too, because I too have heard that Shyamalan is a hack director and I too know he didn’t direct the Little Mermaid.
Oh, did you not laugh? Don’t worry. Press X to Not Die’s repeats that joke a second time, just to make sure. This is the first game I’ve ever played that feels saturated in flop sweat.
Naming pop-culture stuff without any set-ups or punch-lines is both hilarious and so easy that I don’t know why anyone bothers putting in effort anymore. Frankly, I’m surprised people can read the directory at Comic Con without choking on their own fits of laughter and dying. “5PM: Superman panel. Ha, I’ve heard of Superman! 6PM: Doctor Who retrospective. Oh my God, Doctor Who! I know about that! That’s FUCKING HILARIOUS! 7:PM: Star Wars anniversary panel. Oh God oh God, Star Wars! I know about Star Wars too! Ahahahaha gag gurgling noise bleh!
Oh, and those “gag” answers in the dialog trees usually cue up the women in the game looking at you like you’re a moron and saying nothing. Really, that’s the payoff to them. Guy says something stupid, and character looks at you like this.
Nope, that’s not funny. Maybe you should try it again.
No, sorry, still nothing. Maybe you should have said “hey, remember Alvin and the Chipmunks?” or something.
As for the game itself, for an FMV game it’s surprisingly lacking in FMVish stuff to do. A few quick time events, some of which are oh-so-“fun” button-mashing sequences, though there’s often a lot of downtime between the sequences. Just a whole lot of nothing to do, the barest minimum of a concept executed as quickly as possible. It’s awful, one of the worst games I’ve ever played.
I can’t even say everyone involved at least looked like they were having fun. The lead actress constantly has a look about her like she’s kicking herself for all the decisions that led her to being in this. The acting is bad, which I’m sure will be said was done intentionally so, because you know, the acting in FMV games of days gone by was bad. The thing is, those people were actually trying to be good, which is why it’s especially charming when they’re not. Trying to be bad isn’t funny. It’s just awkward unless you’re capable actors. When you’re just fucking around and shooting footage of you and your friends, none of whom are exactly up for Oscars to begin with, making an actual effort and failing would be cute and charming. When you try to be bad on purpose, you just come across like you don’t give a shit. Who wants to pay money to play the game by the people who didn’t even try? I don’t.
My apologies if they actually DID attempt decent acting. In which case…………… wow.
Press X to Not Die was developed by All Seeing Eye Games
Point of Sale: Steam
$3.99 (too much) said these guys could use a seeing eye dog. See, that’s a joke in the making of this review.
Memes and references – the new approach to lazy “comedy”. How long do you think it will be until this trend dies out?
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