The Narrator Is a DICK, Hikikomori No Chuunibyou, and Hiiro

The Narrator Is a DICK is a punisher, the hook being humorous commentary designed to take the edge off the brutal difficulty. This is the second game this year I’ve reviewed where the main draw is a running audio commentary. But, unlike Deadly Tower of Monsters, Dick’s commentary just plain isn’t funny. I was hoping for it to be similar to the classic Looney Tunes short Duck Amuck (which was later turned into an incredibly overlooked Nintendo DS title that’s worth tracking down). Instead, it’s just snarky “gotcha” type of quips while you die unavoidable “gotcha” deaths. The controls are too loose. The level design is based on surprise deaths. Because of this, you would think the game would have more lines and jokes than it does, but you’re almost certain to hear the dialog repeat again and again. Difficult to the point of boredom. A game that almost is defiant in its lack of entertainment. I can’t think of anything nice to say about it. The Narrator Is a DICK is one of the worst games I’ve played at IGC.

The Narrator Is a DICK

The Narrator Is a DICK is an exaggeration. More like the Narrator Is Mildly Annoying. $4.99, available on Steam.

Hikikomori No Chuunibyou is an acrobatic platformer from the developer of samurai_jazz. While I didn’t hate that title, it had abysmal control and boring combat that I felt sunk a game that had a lot of potential. Here we are, 18 months later, and Hikikomori.. has abysmal play control and boring combat. Sigh. What really kills the game is the awful wall-jumping, which is the primary gameplay mechanic. It’s unresponsive (at least with an Xbox One controller) and never feels smooth. The horrible controls immediately render Hikikomori unpleasant to play. I’m not a fan of any game where the challenge comes primarily from fighting with the controller, and this is no exception.

That's my corpse being juggled by enemies in

That’s my corpse being juggled by enemies in Hikikomori No Chuunibyou. To the game’s credit, the combat is better than in samurai_jazz. It mostly works this time, though it’s incredibly boring. $1.99 (I paid $1.69), available on Steam.

Normally I wouldn’t have bothered to review either of these games, since I quit both of them fairly early in. Neither was fun and didn’t really have potential to suddenly be entertaining without heavy patchwork. I have nothing particularly insightful to say about them. But, I played a third platformer around the same time called Hiiro that made me think about how fine a line between success and failure can exist in Indieland.

Hiiro is a death-free, combat-free exploration platformer where you search a large map for trinkets. It’s minimalist to a fault, where there’s no stakes or driving motivation to keep you going. The double-jump is a bit touchy, but otherwise there’s really nothing wrong control-wise. It’s short and simple and whimsical. The layout is (mostly) rudimentary, with simple puzzles that make it more suitable for young children than cynical, blood-lusting adults. As someone who thinks minimalism is code for “no vision or creativity”, I probably shouldn’t have liked Hiiro at all since there’s really nothing here to like. Yet, it’s actually pretty okay, enough for me to recommend it to those who don’t really want much in the way of challenge.

I'm holding out for a Hiiro 'till the end of the night. He's gotta be red and he's gotta be bland and he's got to beaten by night.

I’m holding out for a Hiiro ’till the end of the night. He’s gotta be red and he’s gotta be bland and he’s got to beaten by night.

So why does Hiiro succeed while the other two fail? It just comes down to playability. Hiiro works. The wall-jumping in Hikikomori is bad from the start. The brutal difficulty, repetitive dialog, and awful controls of Narrator make it bad from the start. There isn’t a whole lot to Hiiro, but at least you can immediately begin appreciating the work put in, instead of saying “this probably wasn’t ready to be released yet.” Hiiro is fine but bland. The other two games had a significantly higher ceiling, but defy enjoyment. Hiiro allows you to appreciate the vast world created, and the sense that it’s developer will be someone to keep an eye on. Hopefully he learns how to include shortcuts next time. And plot. And stuff to do.

headerHiiro was developed by Ben Harvey
Point of Sale: Steam

igc_approved1$2.54 (normally $2.99) Barely stayed awake writing this in the making of this review. Sorry.

Hiiro is Chick Approved and Ranked on the Indie Gamer Chick Leaderboard. The other two games are most certainly not.

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