Comments on: Apple Jack 2 https://indiegamerchick.com/2012/06/15/apple-jack-2/ Indie and Retro Gaming Reviews from the one and only IGC Fri, 09 Nov 2012 23:06:29 +0000 hourly 1 http://wordpress.com/ By: Slick (Second Chance with the Chick) « Indie Gamer Chick https://indiegamerchick.com/2012/06/15/apple-jack-2/#comment-6405 Fri, 09 Nov 2012 23:06:29 +0000 http://indiegamerchick.com/?p=3654#comment-6405 […] to the cold, hard facts, the original Apple Jack isn’t one of the top 300 selling games.  Apple Jack 2 isn’t even in the top 900.  Mind you, Apple Jack 2 made the rounds on mainstream gaming […]

]]>
By: Indie Gamer Chick https://indiegamerchick.com/2012/06/15/apple-jack-2/#comment-3830 Sun, 17 Jun 2012 18:45:37 +0000 http://indiegamerchick.com/?p=3654#comment-3830 In reply to skaipio.

Aban Hawkins would NEVER have made the leaderboard these days. It had the benefit of being the second game I reviewed. However, I still insist it’s one of the better punishers. Mood, feel, level design, etc.

]]>
By: skaipio https://indiegamerchick.com/2012/06/15/apple-jack-2/#comment-3828 Sun, 17 Jun 2012 17:20:43 +0000 http://indiegamerchick.com/?p=3654#comment-3828 I don’t think I’ll ever understand how you can dislike Apple Jack so much but Aban Hawkins could make it on your leaderboard.

Also, I don’t get why every platformer must be compared to Super Meat Boy. As much as I love that game, I don’t think it should be credited with inventing most of the genres well-known mechanics.

@GaTechGrad: I agree that wall jumping in Apple Jack fills kinda stiff and restricted, but if you also didn’t like it in games such as Outland, Splosion Man or N+, the mechanic probably just isn’t something you can enjoy for some reason. I’m usually disappointed when I play a platformer that turns out to be lacking this feature.

]]>
By: GaTechGrad https://indiegamerchick.com/2012/06/15/apple-jack-2/#comment-3823 Sun, 17 Jun 2012 03:37:43 +0000 http://indiegamerchick.com/?p=3654#comment-3823 I’ve never played a game where wall jumping seemed like it was a fun thing to do. It wasn’t fun in Super Metroid, it wasn’t fun in Ninja Gaiden, and it hasn’t been fun in any game since then. At least in Ninja Gaiden it just lets you hold the jump button, so you don’t have to press jump at the exact split second when you touch the wall.

]]>
By: Tim Hurley (@HurleyEffect) https://indiegamerchick.com/2012/06/15/apple-jack-2/#comment-3808 Sat, 16 Jun 2012 18:01:14 +0000 http://indiegamerchick.com/?p=3654#comment-3808 In reply to Alan C (Indie Ocean) (@AlanWithTea).

Rimshot.

]]>
By: Starglider https://indiegamerchick.com/2012/06/15/apple-jack-2/#comment-3800 Sat, 16 Jun 2012 06:20:42 +0000 http://indiegamerchick.com/?p=3654#comment-3800 I think by ‘the monotone stages of the original’ you mean ‘the monotonous stages of the original’, as AFAIK Apple Jack didn’t have any stages where everything was one colour…

]]>
By: Kolphyre https://indiegamerchick.com/2012/06/15/apple-jack-2/#comment-3798 Sat, 16 Jun 2012 05:32:19 +0000 http://indiegamerchick.com/?p=3654#comment-3798 In reply to Alan C (Indie Ocean) (@AlanWithTea).

Agreed!

]]>
By: Alan C (Indie Ocean) (@AlanWithTea) https://indiegamerchick.com/2012/06/15/apple-jack-2/#comment-3795 Fri, 15 Jun 2012 23:46:57 +0000 http://indiegamerchick.com/?p=3654#comment-3795 Which of the remaining 88 are punishers depends on your criteria. I certainly felt like Try Not To Fart was punishment.

]]>