Comments on: Aeternum https://indiegamerchick.com/2012/11/28/aeternum/ Indie and Retro Gaming Reviews from the one and only IGC Fri, 26 Jul 2013 03:56:18 +0000 hourly 1 http://wordpress.com/ By: The Perils and Pitfalls of Putting Together a Bundle | Indie Gamer Chick https://indiegamerchick.com/2012/11/28/aeternum/#comment-15194 Fri, 26 Jul 2013 03:56:18 +0000 http://indiegamerchick.com/?p=5006#comment-15194 […] had a bundle planned out.  I also considered going completely nepotism corrupt and including Aeternum by Brooks Bishop, who is one of my better friends I’ve made through Indie Gamer Chick, not to […]

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By: Pester | Indie Gamer Chick https://indiegamerchick.com/2012/11/28/aeternum/#comment-9692 Sat, 23 Feb 2013 10:56:17 +0000 http://indiegamerchick.com/?p=5006#comment-9692 […] sucks for the hard-working XBLIG community, because even ones that earn near universal praise (like Aeternum) don’t do anything for me.  It seems like the best they can hope for out of me is “I […]

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By: Indie Links Round-Up: Floral Derangement | The Indie Game Magazine - Indie Game Reviews, Previews, News & Downloads https://indiegamerchick.com/2012/11/28/aeternum/#comment-8037 Wed, 09 Jan 2013 21:43:56 +0000 http://indiegamerchick.com/?p=5006#comment-8037 […] Aeternum (Indie Gamer Chick) “And now we have Aeternum, designed by Brooks Bishop of Two Fedoras, with an assist in writing from Nate Graves of Gear-Fish.  What is Aeternum?  Why, it’s a bullet hell!  See though, there’s a difference between this game and the Pong game that Dave made.  That difference is this is the type of game Brooks has always wanted to make.  My gut tells me that Dave never dreamed of making a Pong game.  As a kid, he probably did imagine making a game with rocking Genesis box art, but I’m sure his vision probably involved Mega Man fighting Saddam Hussein or something.” […]

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By: Brooks Bishop (@BrooksBishop) https://indiegamerchick.com/2012/11/28/aeternum/#comment-6833 Tue, 04 Dec 2012 07:36:27 +0000 http://indiegamerchick.com/?p=5006#comment-6833 In reply to Alan Charlesworth.

There is a much larger universe at play in Aeternum than we really get into in this first game. I had an idea for the setting, and Nate has been helping me flesh it out.

So yes, Aeternum has a very definite meaning in the context of the grander scheme of things and it’s something I (and I’m sure Nate and Jesse as well) would really love get more into with more games (both shmup and otherwise).

In a more direct way, Aeternum also refers to the name of the school itself: “Aeternum Academy.”

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By: Alan Charlesworth https://indiegamerchick.com/2012/11/28/aeternum/#comment-6817 Mon, 03 Dec 2012 12:56:25 +0000 http://indiegamerchick.com/?p=5006#comment-6817 In games where most of the screen is bullets, quick movement can actually be a disadvantage. That’s what the focus mode is for. It appears in the Touhou games (of which there are about a million) plus Redshift, Vorpal and a few others. It’s pretty much essential to any degree of success in this sort of game.

Also, in Aeternum I’ve found that judicious use of shields is very helpful. And by ‘judicious’ I mean ‘liberal’. Being reluctant to use them is more trouble than it’s worth.

Anyway, I think Aeternum is a pretty good example of its genre. It has flaws but it’s generally solid.

Incidentally, I’m curious as to what the title refers to. Since learning Latin I now always feel compelled to snoop around gratuitous Latin usage. :p

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By: Developer Interview: Aeternum « Indie Gamer Chick https://indiegamerchick.com/2012/11/28/aeternum/#comment-6804 Mon, 03 Dec 2012 01:38:25 +0000 http://indiegamerchick.com/?p=5006#comment-6804 […] Aeternum.  I didn’t love it.  Couldn’t even beat the first stage.  So why am I talking to the developers?  Well, because they’re my friends.  And, let’s face it, in this crazy modern world, cronyism is the glue that holds everything together.  Besides, it was late Friday night and after having a nuclear-level seizure, I figured games would be semi-off limits for the weekend.  I needed something to post, and my friends were in to lend me a hand.  It’s enough to make you cry tears of blood, is it not? […]

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By: CJ https://indiegamerchick.com/2012/11/28/aeternum/#comment-6772 Fri, 30 Nov 2012 22:35:42 +0000 http://indiegamerchick.com/?p=5006#comment-6772 In reply to Brooks Bishop (@BrooksBishop).

Your game has a huge Touhou influence, so I thought it’d have replay saves. 😀

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By: Brooks Bishop (@BrooksBishop) https://indiegamerchick.com/2012/11/28/aeternum/#comment-6756 Fri, 30 Nov 2012 06:03:43 +0000 http://indiegamerchick.com/?p=5006#comment-6756 In reply to CJ.

I did have a good look at the available p2p score component, but amount of time implementing it would have added to development would probably have pushed release out another month at least, plus the fact I can’t really afford to leave my xbox on all the time to act as a seed server.

I do wish I had built the engine to support replays from the start, but it wasn’t something I actually started actively thinking about until I was well into balance testing. So I’m sorry, no replay support here either. But I’m definitely building from the ground up with support next time I do something like this.

The local leaderboards are saving things like timestamp information though, so there’s a good possibility I can add the p2p functionality in a patch.

In the mean time, I’m really hoping to see some recorded plays posted to YouTube. In fact, Jesse has a bounty on the first Let’s Play that beats Demonic or Lunatic with an offer for a substantial gift box on the table!

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By: CJ https://indiegamerchick.com/2012/11/28/aeternum/#comment-6755 Fri, 30 Nov 2012 03:40:54 +0000 http://indiegamerchick.com/?p=5006#comment-6755 In reply to Michael Connolly (@Shin_Hogosha).

I understand the game’s mechanics perfectly, because I’m a shmup fan! 😀 But hey, does this game use online P2P scoreboards or replays? 🙂

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By: Michael Connolly (@Shin_Hogosha) https://indiegamerchick.com/2012/11/28/aeternum/#comment-6749 Thu, 29 Nov 2012 22:45:56 +0000 http://indiegamerchick.com/?p=5006#comment-6749 In reply to MikeM.

Grazing is meant as a risk/reward thing. Much like the close shaves in the Burnout games where you get more boost by driving incredibly close to other cars without actually hitting them.

I won’t disagree that bullet hell shmups are niche, but not every game is made to appeal to every gamer. For example, I’m a huge fan of fighting games (I attend and run tournaments and watch streams), but I know full well that they are incredibly niche as, let’s be honest here, fighters are made to be played with others and very competitively. That doesn’t appeal to everyone. Heck, some fighters don’t even appeal to me with how deep you have to dive in before you actually begin to “play” the game (i.e. high level Virtua Fighter or Guilty Gear). That said, I still look at those games and see how good they are. Too many gamers these days don’t know what a good game is unless it appeals directly to their own very specific tastes and oh boy watch out if it doesn’t because INTERNET AND KEYBOARD.

tl;dr – Niche isn’t necessarily bad. Just niche.

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