Comments on: The $1 Zombie Game https://indiegamerchick.com/2011/10/17/the-1-zombie-game/ Indie and Retro Gaming Reviews from the one and only IGC Wed, 09 Nov 2011 21:51:41 +0000 hourly 1 http://wordpress.com/ By: John https://indiegamerchick.com/2011/10/17/the-1-zombie-game/#comment-1149 Wed, 09 Nov 2011 21:51:41 +0000 http://indiegamerchick.com/?p=1589#comment-1149 In reply to Craig.

Maybe graphic design lessons?

]]>
By: Craig https://indiegamerchick.com/2011/10/17/the-1-zombie-game/#comment-845 Wed, 19 Oct 2011 05:41:19 +0000 http://indiegamerchick.com/?p=1589#comment-845 In reply to Dcon6393.

I suppose that’s a good thing too. Wonder what the developer’s gonna spend it on? =p

]]>
By: Craig https://indiegamerchick.com/2011/10/17/the-1-zombie-game/#comment-844 Wed, 19 Oct 2011 05:38:30 +0000 http://indiegamerchick.com/?p=1589#comment-844 In reply to Ruben @sickkreations.

Oh no, originality was long dead on XBLIG Ruben. They’re amateurs because despite developing games based on long standing source material for years, most developers STILL CAN’T MAKE A GAME WORTH PLAYING FOR EVEN 20 MINUTES. It’s not hard. Really, it’s not. Look at Pac-Man. Call me a jaded gamer, but playing or even looking at nearly 1600+ turds tends to do that to you. 🙂 I think we need a “Zombie” letter in the ABC list, because that’s how many freaking zombie games we have.

I’d love to share my one-of-a-kind-game idea with you Ruben. But I’m afraid you’ll STEAL IT! It’s precious lol j/k

Btw Kairi, this ain’t a flame war. It’s a logical discussion about poop(everybody poops). 😀

I mean, it’s difficult not to call it like you see it in regards to XBLIG. It sucks too, because I thought(at the time 200 games were released) eventually as time went on, the games would get a lot better(I mean, you have FAQs and guides to make different games and tons of code samples, easy to copy+paste code into your projects). But look, a couple of years and almost an astounding 2000(TWO FREAKING THOUSAND!) games later, where are we?

Well, at least we have a couple of developers who are willing spend more than $20 at turbosquid. 🙂 Can’t ask for much more I guess.

]]>
By: Dcon6393 https://indiegamerchick.com/2011/10/17/the-1-zombie-game/#comment-843 Tue, 18 Oct 2011 23:20:51 +0000 http://indiegamerchick.com/?p=1589#comment-843 it might be a bad game, but it is pretty obvious that this guy either understands the market, or got lucky making what he thought was good. This game has been in the top 5 downloaded daily for a weekish I guess. Since FortressCraft seems to be hitting about a thousand sales (or dollars, cant tell on xbligdb) I would say this guy is pretty happy with his results. Especially with this lull in indie game releases, his game will sit on the recent games list for awhile.

]]>
By: Kairi Vice https://indiegamerchick.com/2011/10/17/the-1-zombie-game/#comment-842 Tue, 18 Oct 2011 22:27:38 +0000 http://indiegamerchick.com/?p=1589#comment-842 In reply to Ruben @sickkreations.

Guys, guys, I wasn’t aiming to touch off a flame war here.

]]>
By: Ruben @sickkreations https://indiegamerchick.com/2011/10/17/the-1-zombie-game/#comment-841 Tue, 18 Oct 2011 22:25:39 +0000 http://indiegamerchick.com/?p=1589#comment-841 In reply to Craig.

So you are calling developers “amateurs” for not being original? Maybe you would like to share your original one of a kind game with us (no sales #s required)?

]]>
By: A man who is holding a cup of tea https://indiegamerchick.com/2011/10/17/the-1-zombie-game/#comment-840 Tue, 18 Oct 2011 20:54:21 +0000 http://indiegamerchick.com/?p=1589#comment-840 In reply to Craig.

You can disdain the ‘zombie masses’ if you like, but they’re your potential customers.

]]>
By: Craig https://indiegamerchick.com/2011/10/17/the-1-zombie-game/#comment-838 Tue, 18 Oct 2011 19:28:59 +0000 http://indiegamerchick.com/?p=1589#comment-838 Hey look, those zombies games have gotten better looking! Too bad they still suck IN EVERY OTHER WAY. I wouldn’t pay even $1 for the latest game that deserves its own genre because they’re so damn many of them. All because someone got lucky with a minimalist game that had zombies in it and the dev shared his 100k numbers. This is why I’m never gonna share sales numbers. These amateurs latch onto money faster than flies to garbage.

I actually hate using left click to run though, it ruins the controller. But let’s not have practicality get in the way of the ZOMBIE MASSES and their stick clicks.

]]>
By: A man who is holding a cup of tea https://indiegamerchick.com/2011/10/17/the-1-zombie-game/#comment-837 Tue, 18 Oct 2011 18:14:55 +0000 http://indiegamerchick.com/?p=1589#comment-837 In reply to Ruben @sickkreations.

Exactly. You still get people moaning about those occasional NES games where they defied tradition by using B to jump and A to attack. People expect to click the stick to run; like it or not, it’s become the standard. (Personally I find it quite entertaining to play with weird control schemes though. LB to run in Frontlines: Fuel of War!)

]]>
By: A man who is holding a cup of tea https://indiegamerchick.com/2011/10/17/the-1-zombie-game/#comment-836 Tue, 18 Oct 2011 18:11:10 +0000 http://indiegamerchick.com/?p=1589#comment-836 In reply to Kairi Vice.

It’s a fair point, I just think it’s probably too ubiquitous for you to continue being puzzled about why games include it. They include it because it’s what a lot of people expect from their controls these days.

]]>