Arcade Archives: Golf (1984 Nintendo Arcade Review)
January 9, 2023 1 Comment
I used to golf quite a lot. I grew up literally right next to a country club that we were members of, but we never went next door to do anything but eat. Then my father had a mild heart attack and the doctor suggested he needed to take better care of himself and take-up a nice, relaxing physical hobby. Guess what he chose? Heh. Yea, because golf has NEVER been known to cause stress, right? I was 11-years old and, content that my father was on the mend and not, you know.. dead.. I went back to my normal routine of staring blankly at the screen while playing video games. I was on my brand-spanking-new PlayStation 2 when my Dad said I was coming with him to take-up golfing too. I refused, and he threatened to repurpose all my disc-based games as drink coasters. I said “you wouldn’t do that” and turned around to find my copy of Eternal Ring sitting under his mug. So, bitching and complaining the entire walk over to the clubhouse, I took-up the sport with my old man. Like most middle aged men suffering a midlife crisis, Dad overdid it with all the best equipment money could buy and lessons from the club pro, and whatever he bought for himself, he bought for me too out of guilt. It didn’t help him at all. His swing is such a disaster that I wanted to learn to play the violin and strum out Nearer, My God, to Thee after every tee-off. “It’s been a pleasure playing with you, Pops.”
Meanwhile, given my size, strength, and complete lack of coordination and athletic ability, I wasn’t too bad a golfer. At my best, I was a 14 handicap. Which, for you non-duffers out there, that means if I were to play a full eighteen hole round of golf with a score of -14 to start, you would expect that I’d finish the round at 0, or even par. In essence, I got good enough where you wouldn’t expect me to bogey every hole. Dad was a 29 handicap. He couldn’t even get halfway to me, and if you don’t think I didn’t take a moment to rub that in his face every single time we hit the links, you don’t know me. None of that has anything to do with golf video games, but what do you want? They’re usually games about stopping a meter on time. YOU try to make it interesting! Really, the only reason to put all this here is to make it clear: I know my golf, and even though I consider myself a mediocre-at-best video game player, I usually annihilate golf games. I played Mario Golf on Switch Online a few months ago, a game I played a lot as a kid, and it was like putting on a comfy pair of old shoes. After a brief warm-up period, I was draining eagles and holes in one like there was no tomorrow. I even had an elusive albatross! It was like no time had passed at all. Mario Golf for the Nintendo 64 shockingly holds up very well to the test of time. I wish the same could be said about the one that started it all.
Golf was one of the most successful of Nintendo’s Vs. System arcade games, so much so that they had one in the country club before I was born. I’ve heard from people who bought an NES just to have it. So, this is a little more historically big than I thought. And man, talk about a pedigree! Golf was designed by Shigeru Miyamoto, directed by Kenji Miki (who also directed NES Open Golf and Wario Woods before going on to be a very prolific producer at Nintendo), and programmed solely by Satoru Iwata. Apparently, Miki got deeply into golf during the Japanese golf boom of the 80s. You wouldn’t know it from this. I know a lot of my readers get annoyed when I talk about the dribblty-ball or other assorted sportsballs, but this is where I have to let the sports nerd in me come out. Because this is a golf game that basically does one thing right, and everything else horribly wrong. And, by the way, if you don’t know anything about golf, you’re going to need time to read the manual and memorize the max shot length. There’s no computer assistance with choosing your club, nor anything on-screen that tells you how much yardage you get out of each. If you don’t know the difference between a 3 Wood and a 6 Iron, you’re on your own to figure it out. There IS a chart in the instruction manual but you have to pause the game for it (which will automatically end your game if you’re playing Caravan or Hi-Score mode), but still, it’s not the most user-friendly golf game. You also always default to the driver at the start of every new hole, even if it’s not a hole where you’d want to bring the thunder. This is golf played exactly like everyone who steps onto the links for the first time: hammer always in hand.
So, here’s the thing about golf that matters most: any idiot can do a tee shot with a solid 80% accuracy if they practice it enough. It’s not even that much practice you need to learn to drive well enough to not embarrass yourself. In golf, real or video, it’s the short game that makes or breaks you, and Match & Stroke Golf has a pretty abysmal short game. Especially troublesome is chipping. In real life, if you ask any professional golfer what’s the most important club in their bag besides the putter, they’ll almost all agree it’s the pitching wedge. In Vs. Golf, the club is just not calculated right and it makes it unsuitable for chipping and other assorted short-distance shots. In fact, they seem to have designed it to play like a lob wedge, which is not the same thing. A lob wedge is designed to make high-arcing drop-shots that have less bounce and roll. They also allow for more control over the spin if you want to angle it. In Vs. Golf, the wedgie launches the ball high into the air with a tall arc, even if you chip. In a game where there’s no topography outside of the green and you can’t put English on the ball, that kind of shot is totally unnecessary.
Yet, if you’re right by the green, you don’t want to use the wedgie. Even with a very light powered chipping stroke, the ball gets too much distance. I found myself using the sand wedge, which I suppose was a satisfactory enough chipper for the purposes of this game. Yes, many people, including pros (famously Phil Mickelson) use the sand wedge on the fairway because of its large-angled face which is great for a variety of different spins. You know what? I honestly found it was a lot safer and accurate to just putt from the fairway if I was 30 yards away. The game at least tells you how far you are from the hole, and anything less than 30, screw it, I putted. Sometimes it would even go in the hole, though this felt entirely like it was luck-based. This doesn’t seem like that big a deal, right? But, it sort of is.
See, you’re not going to be shooting holes-in-one or ironing-out eagles from 150 yards out as anything but dumb luck in Vs. Golf. It’s just not a precise enough game. BUT, you also can’t just chip-in either, and that’s where it crosses the line for me. Putting from a pixel or two off the green isn’t the same as knocking-in a forty-yard chip, and you can’t do that here. 99% of the best moments in golf, real or digital, are not shots off the tee. The most exciting and satisfying shots almost always come after that, and that can’t happen here. Not with these mechanics. Thus, you’re left with a game of video golf that lacks the potential for the most exciting shots. It’d be like a basketball game without dunking or a three point line. That’s the fun stuff! Remember, Golf is the one sport where “close enough” can be exhilarating. One of the single most incredible moments of my life was the first time I shot a ball from a bad lie in the rough and put it about five feet from the hole. Mind you, the putt was for a double-bogey, but I didn’t care. I was 12 years old and it was the first time I’d ever done anything that resembled good golf.
Well, the Nintendo Golf doesn’t really capture that spirit well because the short game just isn’t exact enough, and while “close enough” is a staple of golf, it’s also a game of precision. The strongest aspect about Vs. Golf is easily the shots off the tee. This was a pioneer of the standard triple-click swing mechanic that’s so ingrained into the video golf genre that the recent EA PGA game brought it back. It works here, and thank god for that. You can only shoot in sixteen exact directions and have to learn to utilize the slice (curving the ball right) and the hook (curving it left), which is simple to remember: left is right, and right is left. On the final click, if your meter is left of the white target, the ball will slice right mid-flight. If you’re right of the target, the ball will hook left in the air. You have to learn to use this, because sometimes you absolutely just can’t aim at the green the way you want to and have to sort of guestimate the hook or slice. There’s no flight trajectory or any method of helping you. I suppose, once again, it’s true to real life golf: you have to practice to get a feel for it.
Another problem with Vs. Golf is every single shot is essentially a clean lie on the fairway. If the ball lands on a tree, it’s out of bounds and a penalty. Otherwise, even if you’re facing a tree, you don’t have to do anything different. It’s as if the trees aren’t there. There’s not even a rough in this golf game. Rough, aka the tall annoying stuff which is the thing that you’re desperately trying not to hit in real golf. No worries about that here. Instead, you’re playing all-or-nothing golf. It’s feast or famine: you’re either on the fairway, bunker, or green, or you’re out of bounds (or in the water, but at least there you get to take a drop). There’s wind, which barely manipulates the ball at all unless it’s over 10mph. Even sand traps don’t really factor in all that much. I never once hit one that wasn’t right by the green, which would be the only time that would actually hurt. The ball doesn’t get buried in sand, and you don’t have to do anything special besides switching to the sand wedge, which makes them kind of toothless, which defeats the point of having them in the first place. If anything, they’re just a brown-colored fairway that’s easier to chip off of. They’re the one element where it IS safe to chip and not worry about overshooting.
So, what do I make of this? Because golf should be frustrating, right? It’s golf, named as such because all the other four letter words were taken (yes, I stole that from Leslie Nielsen). It’d be weird if there wasn’t a steep learning curve. But, I think that this does little more than serve as a good first step towards making video golf a legitimately fun and viable genre. I’m totally certain this was groundbreaking and probably very fun in the mid-80s, like Golden Tee was in the 90s. Nintendo’s Golf is ultimately a very stripped-down game of golf, and while it isn’t totally crap by today’s standards, it’s just not that fun anymore. Vs. Golf is hurt badly by what it doesn’t do. Despite the lack of complex terrain, it lacks for assisted club selection, thus making it not so newbie friendly. But, veterans of video golf will find it too basic. What is Match & Stroke Golf? It’s a really good proof of concept for where video golf would go over the coming decade, and that’s awesome and admirable. But, now it really only has value as a historical curio. Then again, there’s people buying this because this version has music and the NES version doesn’t. Do I recommend it? Well.. no. But, with handicap, it could be a yes.
Golf is not Chick-Approved.
Golf was developed by Hamster Corp.
Point of Sale: Nintendo Switch
$7.99 triple-bogeyed in the making of this review.
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