Arcade Archives: Ice Climber
July 9, 2019 5 Comments
THIS, my friends, is the worst Nintendo game. Well, maybe not. Donkey Kong 3 is pretty damn shitty. And Nintendo has made a lot of games that are uninspired at best, if not actively horrible. Now granted, I haven’t played Stack Up, and unless Nintendo does a digital simulator for R.O.B. it’s unlikely I ever will. I’m not sure why Stack Up has such a bad reputation besides being a game that requires players to keep score via the honor system. It seems like totally functional concept that wouldn’t be bad if it weren’t controlled by an accessory so slow that you have to measure its movement speed in epochs. I know that part is true because I have played Gyromite. With actual gyros. It’s plodding, but it works. But, I don’t think the NES robot games should be in the discussion. They were never meant to be good. They were part of Nintendo’s trojan horse strategy to get the NES into retailers. Expecting them to be good would be like a pothead giving glaucoma a positive review because at least it gives them a legal excuse to smoke weed.
Well hell, shouldn’t part of the requirement for a worst-game contender be that the game had aspirations of high quality? People find charm in Ed Wood’s failures because he was trying so gosh-darn hard to make something good. That he was giving his maximum effort and still ended up with Plan 9 from Outer Space is adorable in how pitiful it is. That’s why I found Press X to Not Die so obnoxious. It’s not just because it was bad, but because it was trying to be deliberately 90s FMV-bad. But those games like Sewer Shark or Night Trap weren’t trying to be badly acted or horrible to play. That’s just how they turned out. They have camp value specifically because everyone involved didn’t know they were making bad games. Being bad on purpose takes no skill or effort. Anyone can do it. Being remarkably bad takes ambition and the belief you’re making something good. Remember, it’s not really failing if you didn’t even try. Which, coincidentally, is what New York Knicks management have to say to themselves just to sleep at night.
I suspect Ice Climber was considered a high-prospect game at Nintendo. Developed alongside Super Mario Bros., Nintendo probably thought jumping and scrolling were the keys to why Mario’s new game was so fun and decided “well, Super Mario is working horizontally, so let’s quickly make a vertical scroller and corner that market too!” If true, that’d be a solid theory. But the problem is Super Mario Bros., for all the shit I’ve given it for its relatively bad control (compared to how the series evolved at least), was probably the best controlling game Nintendo had ever made up to that point. Ice Climber goes the other way. It has bizarre jumping physics that severely limit how much horizontal distance you can cover each jump, presumably to make it clear that this is the vertical game. It honestly feels like something is physically pushing into your character while you jump. So the characters can jump fairly high vertically but not to the left and right. Fine. And then they built a game not tailored to these specific physics that requires you to jump up and to the left or right. Not fine.
Ice Climber is so putrid that it’s insane to think anyone could have been satisfied releasing this in the state it’s in. It’s horrible. Maybe with tight level design built to the strengths of the jumping mechanics it could have been something. But Ice Climber often requires quick jumping reflexes and precision movement. Some of the floors are like conveyor belts that push you one direction. Sometimes there’s wind blowing against you in addition to the strange leaping physics. Sometimes progress is dependent on waiting for slooooooooowwwwwww moving platforms. If there’s multiple moving platforms, they obviously weren’t programed with any form of synchronization in mind. You might end up having to wait a long time for them to line up in a way that’s useful. That mostly happens in bonus section of levels, where if you fall to your death you don’t lose a life. But, sometimes you end up getting stuck waiting in the actual level part of stages. And mind you, there’s a penalty for lingering. Simply atrocious. Gaming has come a long way and we should all take a moment to be thankful that little things like moving platform design have evolved to the point they have. But, even when everything seems like it’s working right, something will happen like trying to jump to the level above you and clipping through the floor instead. Really, Ice Climber’s most amazing aspect is how little time you spend playing it where nothing is wrong or off at that specific moment.
And so, yeah, this is the worst Nintendo game. The most annoying mechanically. The most boring in level design. The least rewarding to complete. And it’s not even historically important. Finally, it’s not even fun in a campy type of way. Being a bad game isn’t like being a bad movie. Movies are a passive experience. You just sit back and watch them. Games you take an active role in. I never thought there was value in bad games. Ice Climber is worthless in every way a game can be. If not for the fact that they wanted some obscure gag characters for Smash Bros. Melee and thought Mr. Game & Watch was too obscure, Ice Climber would be completely inconsequential to gaming today. Donkey Kong 3 is bland, but Ice Climber is bland AND bad. It’s the worst combination imaginable. It’s terrible in ways that almost defy reality. This was developed alongside Super Mario Bros. Someone looked at both games and said “yep, we’re on the right track!” It’s unreal that nobody said “look at how the Super Mario project is going. We can do better!” Ice Climber deserved to be lost to history. It almost was. And then Sakurai needed a joke for Melee and snatched it from oblivion. Funny joke, but not that funny.
Oh, right, Arcade Archives release. This cost $7.99. HAH. There’s, that’s my review of this port in its entirety.
Arcade Archives: Ice Climber was developed by Hamster.
Point of Sale: Nintendo Switch
$7.99 said honestly using a gun would be a kinder form of robbery than charging $8 for Ice Climber in the making of this review.
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