Comments on: Bungee Ferret Tossing https://indiegamerchick.com/2012/10/09/bungee-ferret-tossing/ Indie and Retro Gaming Reviews from the one and only IGC Mon, 15 Oct 2012 02:48:58 +0000 hourly 1 http://wordpress.com/ By: Aaron Teplitsky (@yyr_) https://indiegamerchick.com/2012/10/09/bungee-ferret-tossing/#comment-5810 Wed, 10 Oct 2012 18:06:16 +0000 http://indiegamerchick.com/?p=4617#comment-5810 Thanks for taking the time to review BFT…I really appreciate it =)

You’re the second reviewer that found the sound effects annoying; I assume that you’re probably talking about the ferret/enemy voices, particularly the ones later in the game. I’ve seen some players that find them funny, but I totally understand your criticism. All of those voices are actually me, after all…heh. I did include an adjustment in the options for the frequency of the ferret sound, but not for the others, and when the screen gets crowded (especially after the first few minutes of Survival Mode) it can get very loud. I guess in the future, I should consider whether my mom would have yelled “turn that noise down!”

As for the graphics…yes. It’s programmer art and I should have done more. Although…I didn’t *want* it to look too realistic, because of the subject matter, and my desire not to truly offend anyone. (I actually did get an e-mail from someone who loves ferrets, asking if I could change the game to edit them out.) I don’t see the Spider-Man resemblance at all, but…yeah, I do admit that getting an actual artist involved (besides on the boxart) would have been a good idea.

Some players seem to “get” the throwing physics better than others. Not everyone ‘clicks’ with “the harder you press the trigger, the harder the throw,” just like some drivers either floor the gas pedal or let up entirely…and because momentum is also taken into account, that makes it more complex than it would be otherwise. But I’m not sure what changes I’d make. What would you say to the idea of an “easy mode” of sorts, that gave the ferrets limited homing ability all the time?

I’ll think about revising when some of the more special weapons are added, and their frequency of appearance.

Interesting that you weren’t big on Survival…one of my friends thought it was the best part, because of just how hectic it gets. But it is fairly simplistic in its execution…I wonder how I could have spiced it up? Hmmm…

Time Attack’s controls are exactly the same as those of the other modes, BUT instead of a life penalty when you take damage, you are frozen in place for a period of time instead, depending on how bad the damage was. In exchange, you cannot be killed. This may be why you found the controls to feel stiff. I was actually toying with the idea of increasing the player speed in that mode only, but decided against it in the end because I felt I should keep the experience consistent. Do you think faster movement would have improved that? (or all modes, for that matter?)

I’m glad that you had some fun playing it! Hopefully you tried out co-op =) And if you weren’t able to finish the game on Hard, here is the code for gravity adjustment: go to the Options menu, and press Up + Y while holding both thumbsticks in the “clicked-in” position. Possible gravity settings: zero, 0.1x, 0.5x, 1x, 2x, 10x and 100x. =)

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