Don’t Boo Shenmue III
June 20, 2015 9 Comments
Shenmue wasn’t for me. I was 11 when I got my greedy little hands on it. Maybe I was the wrong age, but I found it to be incredibly slow and boring. I never finished it as a kid. Around the time I turned 20, I gave it another look-over, but by that point gaming had come a long ways. Especially open-world games. No longer a technical marvel, Shenmue felt even more slow and clunky than it did when I was a kid. So, I have no horse in this race. Shenmue III doesn’t interest me in the slightest bit. But a lot of people were moved by the franchise. I know this because the amount of butt hurt they seem to feel when anyone can’t see how they could possibly enjoy such a plodding, badly written mess leaves them very angry. They also were pretty dang pissed when the game series abruptly ended and DEMANDED that Sega continue to lose money for their enjoyment. Fiscal responsibly? Pssh, who has time for that when you left us on a cliffhanger?
While Shenmue’s base might not get why Shenmue III could never happen before now, anyone with a sense of business did. Gaming is a business, remember. If a game can’t make money, the game shouldn’t be made. Shenmue as a franchise lost so much money that you could build a decent sized cottage out of the stacks of dollars they essentially torched while developing it. Whether fans want to admit it or not, Shenmue’s budget running amok is one of the most irresponsible financial decisions in gaming history. This at a time when Sega had failed to meet sales projections for the Dreamcast, lost millions in SegaNet, and was beginning to make inroads that would later lead to them becoming a third-party publisher. To put the volume of loss in context, getting World of Warcraft off the ground, game and online infrastructure, was done for half of what Sega spent developing and marketing Shenmue.
Shenmue’s existence wasn’t necessarily looked upon by Sega as a potential blockbuster franchise as much as a token of appreciation for the man behind it. Yu Suzuki had been a loyal soldier for Sega, and they wanted to reward him by giving him the funds to make his dream project a reality. Perhaps a gold watch would have been wiser. You can’t even use the “they hoped to make the money back in the long run” excuse. With a new generation of consoles looming and Moore’s Law in effect, there was no hope that the technology created for Shenmue would be viable (even with upgrades) in the window they needed it to be. They also needed unprecedented penetration rates for Shenmue, with no bumps along the road, along with all the hype and critical acclaim games accumulate. Shenmue was critically acclaimed, and the original did meet the penetration percentage Sega had hoped for. Here’s the problem: that penetration rate was for a user base that was significantly below Sega’s expectations. Frankly, Shenmue’s chances for success ended the day Sony announced the PS2 would have DVD playback, before the Dreamcast even made it to America. When people stopped anticipating Dreamcast and started to save for PlayStation 2, Shenmue’s fate was sealed, along with Sega’s. Had Sega chairman Isao Okawa not forgiven Sega’s considerable debt to him and returned all of his equity in Sega (totaling nearly $700,000,000 in US dollars) as a parting gift before passing away in early 2001, people probably would speak of Shenmue today in the same tone they reserve for THQ’s uDraw, or Atari’s E.T. Don’t shoot the messenger, Shenmue fans. It’s true.
Fast forward to 2015. Shenmue is long dormant, although fans of it never gave up on hope. Sega could never logically revive the series. Yu Suzuki certainly wanted to continue the story, but funding would have to come elsewhere, in a way where IP owners Sega would not have to put a single dime in the line of fire.
Enter Kickstarter.
Kickstarter, or crowd funding in general, is a life ring to defunct, high-risk franchises with followings that are loyal, if not legion. No franchise fits this bill quite like Shenmue. A financial loss leader that a business can’t be expected to put money towards, but whose fan base would. And has! $3.35 million dollars in just a few days as of this writing. If anything, I’m sort of surprised that it’s not higher. I predicted it would set records within just a few hours, grossly overestimating the size of the fanbase. Or, perhaps I underestimated the negative backlash against the idea of a AAA dipping its toes in crowd funding.
I expected some anger or those who wouldn’t understand, but nowhere near the scale I’ve seen on social media. I guess some feel that Kickstarter is the exclusive property of indie developers. This would probably be a good time to point out that most people who are backing Shenmue probably aren’t super likely to spend a lot of money on indie campaigns. Moreover, the notion that Shenmue fans are being duped into taking an unfair share of the risk while Suzuki and Sony are reaping the rewards is just silly. Fans of Shenmue aren’t taking a share of the risk. They’re taking all the risk. And they should. Again, this is a failed game series. They couldn’t even bring out a low-cost mobile version exclusively to Japan without having it fail. And yeah, maybe Shenmue would have done better if it had launched on PlayStation 2, or if Sega hadn’t sold the exclusive North American rights for Shenmue II to Microsoft (perplexing to this day, though to Sega’s credit, if you’re going to be financially stupid, be consistently financially stupid). Shenmue III wouldn’t exist if not for its fanbase’s eagerness to accept all the risk.
If you don’t believe me about Shenmue’s fanbase, just ask them. You can’t buy the kind of loyalty Shenmue has. It’s something you simply pick up along the way. I don’t think any of them cared about Sony’s partnership being undisclosed at the time the campaign started. If anything, said partnership is likely to cause any Shenmue loving PS4 holdouts to adopt the console. And as for some of the Shenmue fans not understanding that there’s a chance the game might get further delayed, OH COME ON! Just because they like an overrated, slow and clunky, poorly written, over-hyped, mediocre franchise doesn’t mean they’re morons. I think they probably grasp that something could go wrong at some point during development and delays could happen. Given that the average pledge is $80 as of this writing, I’m guessing they would be more than willing to wait until 2018 or later if needed. They seem slightly enthusiastic. And by slightly, I mean they’re probably pointing ICBMs at my house for saying a single negative word about this piece of shit game property as we speak.
Actually, I’m quite happy for Shenmue fans. How many fanbases get a second chance like this? Of course, with Kickstarter, now a lot of fans for properties that just didn’t make it could decide to step up and put their money towards reviving long-lost potential. During Ubisoft’s conference, fans on social media were convinced that, at any given time during the presentation, Beyond Good & Evil 2 could be unveiled. It didn’t happen, nor is it likely to happen as long as Ubisoft has to pay the bills. I liked Beyond Good & Evil, but to say it was a financial disappointment is an understatement. It received a wide release, got stellar critical marks across the board, won nearly every conceivable “most underrated and/or overlooked” game award (giving it a potential second wind months after release), and later received a digital re-release on next generation platforms. And it still didn’t sell. There’s no real reason why it didn’t. Sometimes quality products like this flop without explanation. Yes, a sequel did enter production, but it did so before the Xbox Live Arcade re-release. When that failed to grab an audience, I’m sure that signaled the end for Beyond Good & Evil as a viable franchise.
Unless they crowd fund it. So I pose this question to those angry that Shenmue III has invaded their Kickstarter space: would you back Beyond Good & Evil 2? Admit it, you would at least be tempted. Or, if you’re a Nintendo fan reading this, would you back a new 2D Kid Icarus? What about crowd funding doesn’t make it okay for financially stable AAAs to use it? If small but loyal fan-bases are rabid for revivals, let them pay with their hard-earned money to make those revivals a reality. For those who say Yu Suzuki isn’t taking any of the risk, I ask you to rethink that. The man took his share of the risk over fifteen years ago when Shenmue was being created. Ubisoft took their share of the risk a decade ago on Beyond Good & Evil. And those risks didn’t pay off. The difference between those risks and the risks gamers are taking a share of today? Gamers in general know what they’re getting into. They’re not putting their livelihoods in jeopardy. Collectively it might add up to millions, but individually, it’s a proportional and responsible share of risk. It’s a sign that gamers have matured with the industry. Shenmue III’s campaign is a milestone moment in game financing. It’s where gamers and AAAs game makers came together and said it’s our industry. It’s ironic that Shenmue fans get to test these waters. The franchise might not be with the times, but its fans sure are.
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Wow your choice of language is terrible, borderline obnoxious which shows an example of inept ability to build constructive arguments. I personally don’t like Final Fantasy but wouldn’t call it a shit game because I cant understand why people love it. Shenmue is something that requires a person with a certain mental capacity, who is able to look at a game from a more realistic perspective and appreciate the difference from the norm. Enjoy your click bait and play your generic First Person Shooters (made me bite haha) Yu Suzuki Is a gaming legend show some respect.
Amateur
Daniel, not everyone is going to like the stuff you like, and not everyone is going to ignore flaws in games they don’t like. It’s not like I’m just saying “Shenmue sucks and that’s all there is too it.” The dialog is simplistic and poorly voice acted. The story is badly written. The controls are clunky. The characters are fairly bland and generic, almost stock characters. It’s extraordinarily slow-paced, which combines with the bad writing and dialog to make it feel like a chore. These are perfectly valid criticisms that you can or can’t agree with depending on how you feel. Criticism is subjective. I am of the subjective personal opinion that Shenmue is boring. I wish I could say I understand the appeal, but I don’t, in the same way I don’t understand people who rave about the characters and dialog in Star Wars, all of which are lacking depth and are poorly written and acted (with the exception of Obi Wan in the original trilogy).
Like Star Wars, I think certain people just *click* with it, are drawn to it. While I might make jokes about it, it’s not like I have any ill feelings towards Shenmue or its fans. Happy you guys have it. Glad for your second chance to revive the series. Wish I could enjoy it as much as you do. I even defended the Kickstarter and its fans in this post. Good luck, enjoy #3.
Of course, with a name like “Indie Gamer Chick.” You haven’t even really played the game anyways. It’s an experience and by not playing the game, you’re essentially missing what everyone else loves about it.
Thank you Indie Gamer Chick, for writing about things you know nothing about. Next time I play a game for 20 minutes, I’ll go write some shit article about it and just use things like “it’s my opinion” as my only justification for what I wrote.
I am not disagreeing with you that the English voice acting is terrible, but then play it in Japanese, it’s native language. Just like every anime that came out in 1999 generally had terrible english dubs. It’s more of a reflection of where the industry was at the time and not the game itself.
But then again, you are an indie gamer chick, so you probably don’t think and consider things like that. That why you are getting all of this animosity.
It’s not because we don’t know the controls are clunky, not because we don’t know the game is slow, it’s because people who actually play the game can see through your BS.
People who think of video games as something more than Angry Birds and crappy 2D platformers.
If you can’t see the potential in Shenmue’s design – then you shouldn’t be writing about video games.
We can also see how you failed to mention or point out anything about other aspects of the game… like driving motorcycles etc.
Because you haven’t played the game. That is why you get hate from people.
1. My Japanese friends tell me the Japanese dubbing is lazy as well.
2. What makes you think I only think of Angry Birds or crappy 2D Platformers? What in this article or this site remotely implied that? Isn’t that a bit lazy of you to assume? And what if people are moved by those crappy 2D platformers? What makes your game so pure and every other game not pure? Because it’s Japanese and has an adorable fluffy kitten in a cardboard box in the opening 30 minutes?
3. This was not a review of Shenmue. I was defending Shenmue 3 and merely saying I didn’t care for Shenmue myself. Like many, many people, I thought it was a terrible, boring game.
Man, once you get out into the real world and find out people don’t like everything that you like, you’re going to struggle. Especially if your go-to defense is to attack based on gender. Sorry someone didn’t like the thing you like. It’s going to happen with other things so you should try to get used to it.
so in other words…you work for Lan Di.
Did you see the next article? It was posted right after this one. Like, just minutes afterwards.
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