Comments on: Dot Dash: episode 1 https://indiegamerchick.com/2012/05/05/dot-dash-episode-1/ Indie and Retro Gaming Reviews from the one and only IGC Sat, 05 Jan 2013 08:40:11 +0000 hourly 1 http://wordpress.com/ By: Arcade of Neon « Indie Gamer Chick https://indiegamerchick.com/2012/05/05/dot-dash-episode-1/#comment-7908 Sat, 05 Jan 2013 08:40:11 +0000 http://indiegamerchick.com/?p=3233#comment-7908 […] problem is I sort of already played a game that’s very similar to this, called Dot Dash Episode 1.  Although Arcade of Neon offers more play modes and a larger variety of objectives, Dot Dash had […]

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By: Tales from the Dev Side: Hooray for Us by Steve Smith « Indie Gamer Chick https://indiegamerchick.com/2012/05/05/dot-dash-episode-1/#comment-4635 Fri, 27 Jul 2012 21:24:31 +0000 http://indiegamerchick.com/?p=3233#comment-4635 […] over 200 people followed me – both truly amazing and a little creepy. Developers such as Drop Dead Interactive, Chaosoft Games and CSR Studios immediately started talking to us, along with press like Xbox […]

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By: BS-Proofing A Game « Ivatrix https://indiegamerchick.com/2012/05/05/dot-dash-episode-1/#comment-4115 Thu, 05 Jul 2012 01:01:28 +0000 http://indiegamerchick.com/?p=3233#comment-4115 […] gamers such as the number one lamenter of BS IndieGamerChick and more specifically here review of Dot Dash: episode 1 which has a similar game play style to the game I’m working on now to create this list of […]

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By: Jay https://indiegamerchick.com/2012/05/05/dot-dash-episode-1/#comment-3307 Wed, 09 May 2012 05:06:30 +0000 http://indiegamerchick.com/?p=3233#comment-3307 There is a music and sound effects control so you can turn the music down, in the patch that is currently in review there is now 3 beeps and a visual countdown, plus online leader boards, tuning of speed when you get the white power up, plus other minor adjustments.

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By: Kairi Vice https://indiegamerchick.com/2012/05/05/dot-dash-episode-1/#comment-3292 Mon, 07 May 2012 03:20:22 +0000 http://indiegamerchick.com/?p=3233#comment-3292 In reply to GaTechGrad.

I played with the music muted (which is typically what I do with all games if that’s an option) and I didn’t think that the default music might drown out the warning noise. I admit, the warning is small, but I did get used to it and it didn’t bother me as much once I got the timing of it down. That’s why I didn’t bring it up.

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By: GaTechGrad https://indiegamerchick.com/2012/05/05/dot-dash-episode-1/#comment-3291 Mon, 07 May 2012 03:12:36 +0000 http://indiegamerchick.com/?p=3233#comment-3291 I tried the demo, and I liked the basic premise of this game. Only marathon mode seemed to be available in the demo. My biggest problem with the game was that there was very little warning when you are about to lose your color “power” from the orb. There is no visual warning, but I learned that there is a faint beep before your lose your power, which can blend into the background music if you aren’t specifically listening for it. This often gave me little time to back off of the block that I was pursuing before I lost the power. This basically made me have to anticipate when the power was about to end, which I think is poor game design. This reminded me of Pac-Man in the 80’s. When your power pellet power was about to expire, the ghosts blinked from blue to white for a good 5 seconds (on the lower levels at least) before you lost your power. That way, it gives the player an indication of when the power is about to wear off. Another example is the starman power in Super Mario Bros, where Mario flashes quickly when he is invincible, but a few seconds before the power expires, Mario flashes slowly and the music changes back to normal. The rest of the game seemed fine, but is the big square level the only level design? I would have liked to see some walls or mazes added in lieu of the increased block speed for higher levels.

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By: Kairi Vice https://indiegamerchick.com/2012/05/05/dot-dash-episode-1/#comment-3283 Sat, 05 May 2012 17:27:35 +0000 http://indiegamerchick.com/?p=3233#comment-3283 In reply to Tim Hurley (@HurleyEffect).

I am provably the least lucky gamer when chance figures in. Sequence proved that. Dark Delve confirmed it. Dot Dash salted the wounds.

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By: Tim Hurley (@HurleyEffect) https://indiegamerchick.com/2012/05/05/dot-dash-episode-1/#comment-3282 Sat, 05 May 2012 15:03:40 +0000 http://indiegamerchick.com/?p=3233#comment-3282 I too, liked Dot Dash (though I’m curious as to what the numbered episodes mean), and I only ran into those insurmountable block waves a few times, so I suppose I’m lucky for that. It’s a highlight in a slower week for XBLIGs. Needs leaderboards. Also, you’re doing a valuable service for your community, keeping the werewolf population in check. Didn’t know it had gotten that bad out west…

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