Comments on: MiG Madness https://indiegamerchick.com/2012/05/22/mig-madness/ Indie and Retro Gaming Reviews from the one and only IGC Wed, 23 May 2012 18:08:06 +0000 hourly 1 http://wordpress.com/ By: Alan With Tea https://indiegamerchick.com/2012/05/22/mig-madness/#comment-3525 Wed, 23 May 2012 18:08:06 +0000 http://indiegamerchick.com/?p=3400#comment-3525 Ha, I laughed at that line. Don’t feel too bad.

Yet again, it seems like an untested or minimally tested game. It doesn’t require recruitment of a dozen friends for five-hour play sessions to just sit, play for ten minutes and go “Ugh, sometimes the bullets are hard to see”. The dev can do that alone. Bah.

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By: Adman https://indiegamerchick.com/2012/05/22/mig-madness/#comment-3524 Wed, 23 May 2012 16:24:44 +0000 http://indiegamerchick.com/?p=3400#comment-3524 It wouldn’t surprise me if the developers did all their dev and playtesting with a solid black background, and added backgrounds very late in the cycle.

I think you bring up a really insightful… insight. All the parts of your game need to work together in concert. Even though static background graphics might seem totally removed from the actual gameplay and mechanics, it can still have an effect.

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By: Starglider https://indiegamerchick.com/2012/05/22/mig-madness/#comment-3522 Wed, 23 May 2012 06:41:25 +0000 http://indiegamerchick.com/?p=3400#comment-3522 Perhaps it would benefit from a custom full-screen postprocess shader, doing contrast and sharpness enhancement. Alternatively just have a simple adjustment of sprite brightness when an RGB conflict (based on preset average colour) is detected.

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