Comments on: Demon House: FPS https://indiegamerchick.com/2012/11/21/demon-house-fps/ Indie and Retro Gaming Reviews from the one and only IGC Sat, 20 Oct 2018 00:41:03 +0000 hourly 1 http://wordpress.com/ By: Indie Gamer Chick https://indiegamerchick.com/2012/11/21/demon-house-fps/#comment-62351 Sat, 20 Oct 2018 00:41:03 +0000 http://indiegamerchick.com/?p=4949#comment-62351 In reply to ron.atwood9 (@Atwood9Ron).

Thanks for the heads up. I’ll look it up 🙂

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By: ron.atwood9 (@Atwood9Ron) https://indiegamerchick.com/2012/11/21/demon-house-fps/#comment-62350 Fri, 19 Oct 2018 11:12:56 +0000 http://indiegamerchick.com/?p=4949#comment-62350 Great game! but for old-school FPS lovers I would like recommend Project Warlock

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By: Gryzor https://indiegamerchick.com/2012/11/21/demon-house-fps/#comment-9772 Tue, 26 Feb 2013 11:46:33 +0000 http://indiegamerchick.com/?p=4949#comment-9772 I can’t quite explain it; but something about the design of Demon House puts off a very similar vibe as that of a pre-rendered 90’s CD-ROM game for me, and yes… I’d totally consider that a positive.:D

I really enjoyed the unique atmosphere and feel of this one, despite the abrupt end and…the controls. Something about the aiming is just totally off and frankly nasty, no matter how much I fiddle around with the configuration. Not that this is the only game I’ve had this particular issue with: L.A.R.A. is probably the only XBLIG FPS that I haven’t (then again, that game is just flat-out incredible!)

The weapons really could’ve used some more work, too. Although the laser ray shooting blunderbuss is pure genius, weak, impotent sounding/feeling shotguns should be an obvious no-no for *any* shooter.

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By: Indie Links Round-Up: Collapse | The Indie Game Magazine - Indie Game Reviews, Previews, News & Downloads https://indiegamerchick.com/2012/11/21/demon-house-fps/#comment-7986 Mon, 07 Jan 2013 22:52:25 +0000 http://indiegamerchick.com/?p=4949#comment-7986 […] Demon House: FPS (Indie Gamer Chick) “Sadly, every XBLIG FPS plays like it arrived to the party about fifteen years too late to be enjoyable.  Demon House is not really different.  It’s not horrible, but it’s not exceptional enough to make this a fun review to write.  This will probably not be one of my better ones, so here’s a preemptive apology.  For what it’s worth, I’m doing Trailer Park King 3 next!” […]

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By: sndwich https://indiegamerchick.com/2012/11/21/demon-house-fps/#comment-6719 Thu, 29 Nov 2012 00:58:17 +0000 http://indiegamerchick.com/?p=4949#comment-6719 Nice review! I had a great time with this despite the flaws. I tend to admire the atmosphere and personality of games over other aspects, and this game felt like the author had an idea and was trying to take me there, which I really appreciate. For what it’s worth, I played it for about 30 seconds before I bought it, I knew it was my thing. 😀

I couldn’t get on with the controls though. I know AAA games probably have people whose sole job it is to make the joypad>camera controls feel natural, it’s gotta be harder than I think it is; but the deadzone in Demon House is massive, fine aiming is impossible. It either doesn’t move, or moves past where I wanted it to be, mostly all i could do was whiff shots either side of an enemy’s head. My solution was to point the camera roughly where I wanted the shots to go and running around with the other stick to line the shot up. In the first half of the game this kinda worked and it didn’t really affect my enjoyment ‘cos most of the enemies were on the same level (hey, that’s how I played Timesplitters! :D) but in the second act with all those flying guys wingin’ around my head I was just waving around wildly hoping I’d get ’em. Which was frustrating, ‘cos with better controls they would be toast and I would be happy. A sniper shot from afar with the laser gun would have made me feel GODLIKE. Instead I was cursing and falling off ledges. nngggrgh

Basically I think the controls couldn’t handle it and they made the second half worse than it should have been. But I agree with your review also. The design just could have been mooorreeeee. Comparing those two screenshots says it all really. 😦

I did enjoy the game! I liked that there was a story goin’ on. I enjoyed the second half of the game, even! 😀 And the boss! That bad guy’s got some commitment, I respect that! I liked exploring, I liked the laser beam gun rifle thingy, the upgrades, the hidden rooms (HIDDEN ROOOMMMSS!!! :D), the variety of the baddies. I liked those bastard skeletons hiding behind their shields! The cheeky sods!

… but the trouble is with bad controls it affects *everything*; I liked those skeletons that hid behind their shields but I didn’t have the accuracy to nip behind them and laugh as I plasmaed the back of their stupid unprotected heads. I liked the walky contraption things with the laser beams, but they were too difficult to dodge and shoot at the same time, so I took the damage and ran at them shooting wildly instead. The controls reduced the simple pleasure of taking in a dining room as I ran through it, it even made switches more difficult to switch. Dodgy controls just add extra nngghhgh, everywhere.

BUT! Yes I actually really did enjoy the game a lot (despite the rant!). Don’t think I didn’t!

but nnghghhhhgh!!!

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By: An XBLIG Guy https://indiegamerchick.com/2012/11/21/demon-house-fps/#comment-6624 Thu, 22 Nov 2012 14:45:40 +0000 http://indiegamerchick.com/?p=4949#comment-6624 Good review. I know it’s not true, but sometimes it feels that the measuring bar used for 3D games is different than the one used for 2D games, specially when it comes to platform ones. Don’t get me wrong, it’s not just in this site. It’s pretty much everywhere, and it’s not always consistent – I heard someone complaining that people said that his 2D project looked like a “flash game”. Personally, I don’t think that’s a bad thing, but I’m not an expert reviewer.

About Demon House, I played the trial and I bought it after the 8 minute mark. For me, it’s just not about killing monsters. It is the whole game experience I look for, and I found that “Demon House”, overall, was a great deal for 80 msp.

Just my 2 cents ^_^

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By: Daniel Dobson (@_Eclectus) https://indiegamerchick.com/2012/11/21/demon-house-fps/#comment-6597 Wed, 21 Nov 2012 22:38:57 +0000 http://indiegamerchick.com/?p=4949#comment-6597 Hats off to Photonic Games, this felt solid. Thought provoking review, glad to see Demon House on the Leaderboard, its earned its place there.

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By: Dave Voyles https://indiegamerchick.com/2012/11/21/demon-house-fps/#comment-6582 Wed, 21 Nov 2012 13:38:39 +0000 http://indiegamerchick.com/?p=4949#comment-6582 Good review. I playtested this a while ago. It was refreshing to see someone try something that XBLIG didn’t have much of.

Sadly, XBLIG is not the market for this sort of game. I did enjoy the atmosphere though, and that rocking chair was a nice touch.

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By: Argamae https://indiegamerchick.com/2012/11/21/demon-house-fps/#comment-6581 Wed, 21 Nov 2012 11:50:00 +0000 http://indiegamerchick.com/?p=4949#comment-6581 I found the controls horribly sluggish, the enemies were abysmally stupid and the feel of the weapons terrifyingly awkward (shots travelling at the grotesque speed of snail). So, yes, it fits the theme of the game rather nicely. It was a nightmare!

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