Comments on: Ocean Drive Challenge https://indiegamerchick.com/2012/01/24/ocean-drive-challenge/ Indie and Retro Gaming Reviews from the one and only IGC Thu, 07 Mar 2013 12:28:29 +0000 hourly 1 http://wordpress.com/ By: OutRun 1986 by TAGGSTA https://indiegamerchick.com/2012/01/24/ocean-drive-challenge/#comment-9964 Thu, 07 Mar 2013 12:28:29 +0000 http://indiegamerchick.com/?p=2427#comment-9964 Hi,
This has big similarities to OutRun in the way it is presented and the game model but it really nothing like OutRun in the way of Playability and finesse . Outrun will still be a classic 20 years from now…Ocean Drive Challenge won’t.
It’s still a quality racing game effort tho.

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By: Jason Doucette (@JasonADoucette) https://indiegamerchick.com/2012/01/24/ocean-drive-challenge/#comment-2366 Sat, 28 Jan 2012 08:05:27 +0000 http://indiegamerchick.com/?p=2427#comment-2366 In reply to Jason Doucette (@JasonADoucette).

Just wanted to pipe in again and say that I’ve beaten the game with all 3 cars, and the game is actually damn fun. The scenery is great. The controls still are pretty bad and you’ll complain a lot as cars hit you from behind and knock you off the road into the bushes. But for the most part, the game is really fun. All that needs to be fixed is the controls, and to disallow enemy cars to ram you from behind.

Also when you have 9 seconds left on the clock, you get 900 bonus points on top of a score ~62,000 points. OutRun would give 9,000,000 on top of a score measured in 10’s of millions, making the seconds on the clock the largest bonus of all. This game should follow suit and add three zeros to all scores.

Further, it takes about 30 seconds to start a new game — this should be 3 seconds, so it’s very frustrating.

Nonetheless, the game is fun, exciting, and is well worth the $1.
Buy it.

Jason Doucette / Xona Games.

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By: Jason Doucette (@JasonADoucette) https://indiegamerchick.com/2012/01/24/ocean-drive-challenge/#comment-2352 Fri, 27 Jan 2012 06:11:02 +0000 http://indiegamerchick.com/?p=2427#comment-2352 In reply to Jason Doucette (@JasonADoucette).

Regarding my point #3 (i.e. missed out on a grand opportunity to really show off the engine): This is a bit disingenuous. While they didn’t take the engine to the crazy extremes they could have, they did hell of a lot better than most of these styles of racing games. The game is fun to see new stages, and the scenery is great. After 3 plays, I’ve gotten to the penultimate stage, I believe, and the game is very long. You get used to the controls, as with any game, which is perhaps why the developers didn’t realize they were poor.

Jason Doucette / Xona Games

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By: Alan C with Tea https://indiegamerchick.com/2012/01/24/ocean-drive-challenge/#comment-2350 Fri, 27 Jan 2012 06:01:38 +0000 http://indiegamerchick.com/?p=2427#comment-2350 In reply to Jason Doucette (@JasonADoucette).

Re: point 1 – Exactly! Most of the time, the car will corner by itself, but trying to drag the damn thing half a centimetre to the right to dodge a van is all but impossible. Having proper steering would have moved this from ‘promising but no’ to ‘nostalgic yes!’ for me.

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By: Jason Doucette (@JasonADoucette) https://indiegamerchick.com/2012/01/24/ocean-drive-challenge/#comment-2344 Thu, 26 Jan 2012 16:33:58 +0000 http://indiegamerchick.com/?p=2427#comment-2344 This game is actually very well made, and is uses the classic scanline road engine — something I’m proud to have figured out when I was in grade 8, I released a test demo engine of this called Full Tilt a decade later, and I *still* want to make an actual game out of this, so I’m slightly envious that someone else did. The developer obviously knows the tech, and there’s just something cool about these pseudo 3D games. The music rocks, and the polish is good. Unfortunately, it’s missing several gameplay aspects that almost ruin the game:

1. The controls are horrible. You can’t move left/right at all. And the fact that you stick to the road’s X value regardless of turns or not lead you to believe that you’re actually turning, but you’re not. It’s like you’re stuck on one of those slot racing tracks, and it stick in the lanes no matter what, but you’re allowed to move very slowly from lane to lane, meaning you can zip around 90 degree turns like nothing, but can’t avoid the car that’s half a mile ahead that’s right in front of you. I remember fine tuning my Full Tilt engine to make sure the pseudo 3D acted like real 3D because it is just demanded by the gamer. They really missed out on this one.

2. The cars are too large. You can easily fit 2 cars in a single lane on a real highway. They fix this but giving lots of tolerance for collision, but this is something that could’ve been fix easily, and it would appear better.

3. They missed out on a grand opportunity to really show off the engine. These pseudo 3D engines can do things that real 3D cannot — I will say that and leave it at that. But the things OutRun pulled off with its engine is one of the reasons it was a success, and that will not be found here.

4. 25,000 pts? For half the race? OutRun had scores in the 10,000,000’s, and it was the first to do this, but it really made you feel you were worth something. I just don’t get game programmers giving away peanuts, when they can just draw ,000 at the end of all the scores and immediately you feel worthy.

But all in all, the game is good … awesome polish, I can’t get that music out of my head — it’s that awesome. Silky smooth frame rate. OutRun was only 30 fps, this is 60 fps. I think OutRun’s graphics are better, but the graphics in this game has the same feel. And music fits great. Overall I think it’s a great job. Please just fix the controls so it feels like I’m in control.

P.S. OutRun had awesome controls. I don’t know what everyone here is talking about, but Sega’s arcades absolutely rocked for control — the 80’s arcades belonged to Sega. The car was immediately responsive, no delay or lag, and you could move. To compare this game’s controls to OutRun is a horrible misrepresentation. I could beat the game on the hardest setting (70 seconds on the clock, instead of the standard 75; easy was 80, hard was 72, so 70 must’ve been expert mode) in all of the routes, sometimes with 10 seconds left on the clock from having never crashed. You should squeeze your car in between two transports at top speed. You could ride the edge of a road and hold the tires at squealing point avoiding rocks sitting right on the edges. The control really was that great. And you could sure as hell maneuver between two cars on demand.

Jason Doucette / Xona Games

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By: Alan C with Tea https://indiegamerchick.com/2012/01/24/ocean-drive-challenge/#comment-2329 Thu, 26 Jan 2012 01:48:26 +0000 http://indiegamerchick.com/?p=2427#comment-2329 - that is, it controls like you plugged a brick into your Xbox and hoped for the best. Whether you hit another vehicle or not is blind luck, because your attempts to steer have a negligible effect on the movement of the car. Ever paused a game to get a drink, then come back and accidentally picked up controller 2 by mistake? Yeah, it's like that.]]> Now I’ve played myself, and…well, while the sense of speed is admirable and it’s visually quite pretty in an 80s arcade sort of way, it suffers from Plugemons Controls™ – that is, it controls like you plugged a brick into your Xbox and hoped for the best.

Whether you hit another vehicle or not is blind luck, because your attempts to steer have a negligible effect on the movement of the car. Ever paused a game to get a drink, then come back and accidentally picked up controller 2 by mistake? Yeah, it’s like that.

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By: plezfiction https://indiegamerchick.com/2012/01/24/ocean-drive-challenge/#comment-2318 Wed, 25 Jan 2012 14:06:48 +0000 http://indiegamerchick.com/?p=2427#comment-2318 Thanks for the review — I had just looked at that game yesterday but the description seemed a bit odd: “… Choose all characters and see how their personal stories unwined and intertwine. …”

“Unwined?” Um… anyway… Is there really a story behind each character? Does that have something to do with the text I see in the rear view mirror on the trailer? Is that where the 2/3 Sex 3/3 Mature Content rating comes from? Or are there ta-ta’s bee-boppin’ and scattin’ all over the place? lol

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By: Kairi Vice https://indiegamerchick.com/2012/01/24/ocean-drive-challenge/#comment-2315 Wed, 25 Jan 2012 13:16:58 +0000 http://indiegamerchick.com/?p=2427#comment-2315 In reply to Moneyballs.

This would probably be a good time to point out that Out Run came out three years before I was even born and that it’s not a game I’ve played extensively. Going off my memory of it, I still assert that it’s not too far off from Out Run. Yea, the cars are tricky to handle, but I’ve always believed that of most 80s/90s street racers. It usually depends on the car. The girl’s car I could handle the best.

Plus I had Brian to remind me “you know, you can corner better if you actually ease off the gas.” Huh. Go figure.

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By: BrunoB https://indiegamerchick.com/2012/01/24/ocean-drive-challenge/#comment-2313 Wed, 25 Jan 2012 12:26:05 +0000 http://indiegamerchick.com/?p=2427#comment-2313 In reply to Moneyballs.

I agree, some more playtesting was definitely needed, the cars seem to be thrown at random on the road, but I should say that the girl’s car handles pretty well.

IMHO not a bad game, but could’ve been much better, and Out Run is tons of miles away in terms of class and polish. Still, for 80 MP it’s worth a ride and the highscore screen/music is really spot on.

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By: Moneyballs https://indiegamerchick.com/2012/01/24/ocean-drive-challenge/#comment-2312 Wed, 25 Jan 2012 12:16:35 +0000 http://indiegamerchick.com/?p=2427#comment-2312 The game looks and sounds great but is ruined by the broken gameplay. The cars handle so so badly that it is like controlling a lump of cement and you dont have the speed to avoid cars.
When you do hit cars you bounce back and often get stuck on the background parts at the side of the road.

The the road becomes too narrow with too many cars (they even drive in the middle) so it makes it a horrible experience..

With a bit more work done to it this could have been really really good , and a fitting tribute to Outrun and the arcade racing games of the 1990’s.

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