Comments on: 48 Chambers https://indiegamerchick.com/2012/04/06/48-chambers/ Indie and Retro Gaming Reviews from the one and only IGC Mon, 07 Jul 2014 09:08:02 +0000 hourly 1 http://wordpress.com/ By: 48 Chambers (Second Chance with the Chick) | Indie Gamer Chick https://indiegamerchick.com/2012/04/06/48-chambers/#comment-29772 Mon, 07 Jul 2014 09:08:02 +0000 http://indiegamerchick.com/?p=2982#comment-29772 […] 48 Chambers hasn’t even had a chance to fall off the first page of my site and it’s been updated to include more backgrounds.  Oh, and a casual mode with no limit on lives for the crybaby population among us, specifically me.  Well, at least now I can see what chambers 21 through 48 look like.  And they look swell.  Most of them at least.  Some of them are just reskinned previous chambers with extra traps added, but that’s fine.  At least 48 Chambers is now a game that can be played (and finished) by anyone, and that’s good enough for me to recommend it. […]

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By: Developer Interview: James Petruzzi – Developer of Chasm « Indie Gamer Chick https://indiegamerchick.com/2012/04/06/48-chambers/#comment-8499 Fri, 25 Jan 2013 05:07:56 +0000 http://indiegamerchick.com/?p=2982#comment-8499 […] Cathy: Hey, I still remember the original build of 48 Chambers. […]

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By: Chounard https://indiegamerchick.com/2012/04/06/48-chambers/#comment-3039 Sun, 08 Apr 2012 21:33:11 +0000 http://indiegamerchick.com/?p=2982#comment-3039 In reply to CJ.

Nobody was suggesting rebuilding the binary. The point was that the save file is encrypted. Looking at the decompiled source would have made reverse engineering that trivial. But since he’s using code obfuscation, it’s much more difficult. (Most people aren’t, though, since it doesn’t come built into VC# Express.)

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By: CJ https://indiegamerchick.com/2012/04/06/48-chambers/#comment-3034 Sun, 08 Apr 2012 16:47:22 +0000 http://indiegamerchick.com/?p=2982#comment-3034 In reply to Starglider.

You don’t have to mess around with the game’s source code to hack the leaderboards anyway, just mess with the save file on the PC. Not only that, distribution and code compatibility issues pretty much slap the face of any hardcore hacker who wants to share the pain online with the 360 using your game’s source, so you don’t have to worry about XBLIG mods running around.

I’m just gonna make a HUGE data file though, to purposefully mess with the hackers. 🙂 Opening and browsing large files is easy on the 360, but on the PC it can be a HUGE pain the ass, depending on your operating system.

In regards to the difficulty with no continues, I’m feeling the pain for anyone who has to master the game to complete it in one sitting. That’s a major fuck up for the developer. If a game’s gonna have 0 continues in any way, the game should be somewhat easy to complete.

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By: Starglider https://indiegamerchick.com/2012/04/06/48-chambers/#comment-3030 Sun, 08 Apr 2012 07:39:38 +0000 http://indiegamerchick.com/?p=2982#comment-3030 In reply to Chounard.

No, they have a copy of the object code. You can decompile that, but understanding complex algorithms in obfuscated .NET bytecode is really quite hard.

I agree with the general point though, in that it’s pathetic that MS doesn’t allow leaderboards or achievements, but also blocks Internet access and prevents XBLIG devs from making their own versions (properly).

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By: Chounard https://indiegamerchick.com/2012/04/06/48-chambers/#comment-3028 Sun, 08 Apr 2012 06:56:21 +0000 http://indiegamerchick.com/?p=2982#comment-3028 In reply to Starglider.

Every single developer who tested/peer reviewed your game has a copy of the source code, just sitting around.

The reason no one is bothering to corrupt your leaderboard is because no one is playing, not because it’s super difficult. If there were several hundred thousand on there, some asshat would cheat.

I actually think all devs should stop including these poor substitutes leaderboards, and make huge stink about why it’s only available in the PC version. (Making a big stink is the only way anything has ever been obtained from Microsoft for XBLIG devs.)

Kairi, I agree with you about the continue situation. That’s twice in one week. End of the world?

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By: Starglider https://indiegamerchick.com/2012/04/06/48-chambers/#comment-3026 Sun, 08 Apr 2012 03:38:33 +0000 http://indiegamerchick.com/?p=2982#comment-3026 In reply to CJ.

This is why I use a layer of custom encryption on my save data. You’d have to decompile and reverse engineer the C# to hack it, and I don’t think crackers of that calibre mess about with XBLIGs.

Anyway, I don’t know why (some) XBLIG devs do the no-continues thing either. On all major games ‘survival mode’ is a bonus extra-hard difficulty mode, because pretty much all game designers now admitt that the player should be allowed to choose how much repetition they want. I think making it mandatory is a symptom of the dev making a game for themselves rather than for the player.

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By: CJ https://indiegamerchick.com/2012/04/06/48-chambers/#comment-3024 Sun, 08 Apr 2012 00:04:59 +0000 http://indiegamerchick.com/?p=2982#comment-3024 Eh, I don’t care much for leaderboards. Especially since the entire purpose of one is completely destroyed when someone uploads the save file to their PC, has gameshark sex with it, then has the balls to actually upload it back to their 360. Data for 360 consoles are easily hackable.

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