Comments on: Platformance: Castle Pain and Platformance: Temple Death https://indiegamerchick.com/2011/07/07/platformance-castle-pain-and-platformance-temple-death/ Indie and Retro Gaming Reviews from the one and only IGC Tue, 12 Sep 2017 04:17:36 +0000 hourly 1 http://wordpress.com/ By: Jake https://indiegamerchick.com/2011/07/07/platformance-castle-pain-and-platformance-temple-death/#comment-5729 Thu, 04 Oct 2012 20:52:37 +0000 http://indiegamerchick.wordpress.com/?p=51#comment-5729 Looks pretty cool, nice review, might have to check this game out.

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By: VolChaos (Kinda) « Indie Gamer Chick https://indiegamerchick.com/2011/07/07/platformance-castle-pain-and-platformance-temple-death/#comment-1471 Fri, 02 Dec 2011 03:01:24 +0000 http://indiegamerchick.wordpress.com/?p=51#comment-1471 […] I’m against retro punishers because it was in fact an 8-bit styled retro game.  So were the Platformance games as well, and it’s not as if they had flawless control.  Going into VolChaos, I knew it […]

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By: Castle of the Pixel Skulls « Indie Gamer Chick https://indiegamerchick.com/2011/07/07/platformance-castle-pain-and-platformance-temple-death/#comment-956 Sat, 29 Oct 2011 20:09:06 +0000 http://indiegamerchick.wordpress.com/?p=51#comment-956 […] first glance, one might mistake Castle of the Pixel Skulls for an entry in the Platformance series of games.  It’s got the same punishment-platformer gameplay in an 8-bit suit of armor […]

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By: Jason Doucette (@JasonADoucette) https://indiegamerchick.com/2011/07/07/platformance-castle-pain-and-platformance-temple-death/#comment-825 Mon, 17 Oct 2011 00:38:11 +0000 http://indiegamerchick.wordpress.com/?p=51#comment-825 I enjoyed it, but the only problem I had, I believe with both games, is that there is no variable height jump. A jumps and that’s it. It doesn’t matter how long you hold it. It always jumps the same height. I notice something’s wrong immediately and then I spend time trying to figure out what it is, and that’s it. Intuitively, from decades of platformers, you expect that you can vary the height of the jump, so when you tell the game to do that, and you die, you’re left wondering what happened. This is because you’re not thinking of the physical act of pressing and holding A, you’re thinking “jump a height of X” and when the game doesn’t respond, you get upset. This is the something I believe the game should have fixed. Other than that, it’s a very neat little game. There’s a few traps that just made no sense at all to me, and I got frustrated with how they worked and how you moved through it, but it was pretty decent everywhere else.

P.S. For each post on this site, I have to authorize the app with Twitter… every time. Why? Shouldn’t it just have to be done once?

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By: High Gravity Wells « Indie Gamer Chick https://indiegamerchick.com/2011/07/07/platformance-castle-pain-and-platformance-temple-death/#comment-603 Wed, 28 Sep 2011 09:23:43 +0000 http://indiegamerchick.wordpress.com/?p=51#comment-603 […] puzzler-slash-reflex tester.  Well actually it’s my 101st if you count the two-in-one Platformance review, but fuck that.  Two-in-one still counts as one in my books, and if doesn’t, um, go […]

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By: Johnny Platform’s Biscuit Romp « Indie Gamer Chick https://indiegamerchick.com/2011/07/07/platformance-castle-pain-and-platformance-temple-death/#comment-510 Wed, 14 Sep 2011 22:42:39 +0000 http://indiegamerchick.wordpress.com/?p=51#comment-510 […] a perfectly fine waste of an hour.  I had planned to do a double-review, much like I did with the Platformance games, but Biscuit Romp was good enough to talk about on its own.  It certainly gives me hope that […]

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By: Who is God « Indie Gamer Chick https://indiegamerchick.com/2011/07/07/platformance-castle-pain-and-platformance-temple-death/#comment-49 Wed, 03 Aug 2011 03:43:24 +0000 http://indiegamerchick.wordpress.com/?p=51#comment-49 […] But apparently the guys at Magiko Gaming disagreed.  The latest game by the guys behind the Platformance series is one of those annoying “climb as high as you can” games that are all over the […]

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