The Last Time
September 24, 2016 Leave a comment
I’m not really a fan of 80s style point and click games. Becoming a gamer at the dawn of 3D games sort of soured me on the idea of complex adventures being played out via arrows, clicking, drop-down menus, and item puzzles with raving logic. Children of the 80s try to explain to me the appeal in them, but it’s as lost on me as calculus or WKRP in Cincinnati. So, why on Earth would I select The Last Time for review? Because a critic should play stuff outside their preferred genres with minds open to the possibility that they could be surprised. It doesn’t matter if your expectations are so low that Jill Stein is out-polling them.
Thankfully, today’s game defies convention. As far as I can tell, there’s no fail condition in The Last Time. Over the course of the ninety minutes or so of gameplay, I committed no less than six felonies and got away with them, not to mention the stuff I made the character in the game do! I still got a relatively happy ending that I presume was the best the game had to offer. Again, I don’t really like replaying games, but thankfully the autosave loaded up to the final confrontation so that I could see an alternate ending that was less than satisfactory. I tried for other possible endings from this position and could only get a very small deviation from one of the two main ones.
To the credit of The Last Time, there’s apparently no “wrong answers” for dialog trees. Whatever answers you choose simply become the truth. Thus, my version of Jack the protagonist was a bitter, out-of-touch homosexual who decided the best way to leave his retirement home was to break-through the glass of the front door instead of just asking the receptionist to buzz him out. Frankly, once I decided to go through the front door.. literally.. and still didn’t get a game-over screen, I set out to make the worst decisions every time they presented themselves. While I genuinely laughed my ass off at getting away with so much absurdity, I have to admit I didn’t feel any stakes or tension.
The Last Time avoids absurd “use item on object” puzzles and feels a lot more like a visual novel. There’s maybe two or three times you carry an item, but the methodology is, gasp, logical. There’s a fire blocking a door. “Get towel, make it wet, use on fire.” Easy peasy. In a classic game of yore, it would be something absurd like “use party-popper on cat to get it away from a mouse that will drop a squirt gun for you” or some such nonsense. Okay, so this concept goes a little off the rails during a prison scene where you have to fetch six cigarettes. And the payoff between a friendly prisoner and the protagonist was so cringe-inducing that I wonder if the developer lost a bet and had to include it. In fact, I wouldn’t classify any of the writing as “strong.” “Acceptable” is the appropriate word for most of the game. “Assault and battery against the English language” rears its head a few times, and not always in a “at least it’s so bad it’s funny” kind of way.
So, did I like it? I actually did. Flawed as it is, The Last Time is fast-paced, doesn’t overstay its welcome, and I legitimately laughed out loud both times I sucker-punched someone for absolutely no reason and it worked. But, the characters are shallow, the villain reveal was predictable, and again, there’s no sense of urgency, even when the game tries to present such a scenario. Credit where it’s due: The Last Time rose just above blandness despite its flaws and I would welcome further efforts by developer. And that comes from someone who really doesn’t like these kind of games. Saying I’m looking forward to more of these would be like an amputee saying he’s looking forward to more gangrene.
The Last Time was developed by Big Cow Studios
Point of Sale: Steam
$3.59 (normally $3.99) learned her shooting skills from Dick Cheney in the making of this review.
The Last Time is Chick Approved and ranked on the Indie Gamer Chick Leaderboard
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