Comments on: Cute Things Dying Violently https://indiegamerchick.com/2011/08/24/cute-things-dying-violently/ Indie and Retro Gaming Reviews from the one and only IGC Sun, 16 Sep 2012 05:12:46 +0000 hourly 1 http://wordpress.com/ By: Gateways! « Indie Gamer Chick https://indiegamerchick.com/2011/08/24/cute-things-dying-violently/#comment-5433 Sun, 16 Sep 2012 05:12:46 +0000 http://indiegamerchick.com/?p=1002#comment-5433 […] with no end in sight, you start to look for any excuse to break up the conversation.  By the way, Cute Things Dying Violently would be the frat boy making inappropriate dead-baby jokes, Don’t Die Dateless Dummy would be […]

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By: Tales from the Dev Side: Greenlight, Red Light by Alex Jordan « Indie Gamer Chick https://indiegamerchick.com/2011/08/24/cute-things-dying-violently/#comment-5266 Wed, 05 Sep 2012 01:13:10 +0000 http://indiegamerchick.com/?p=1002#comment-5266 […] came in the form of Steam Greenlight.  But is it really hope, or is it all smoke and mirrors?  Cute Things Dying Violently developer and Greenlight hopeful Alex Jordan  has a few […]

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By: Chester (Second Chance with the Chick) « Indie Gamer Chick https://indiegamerchick.com/2011/08/24/cute-things-dying-violently/#comment-3985 Fri, 29 Jun 2012 21:49:21 +0000 http://indiegamerchick.com/?p=1002#comment-3985 […] underwhelming side, the 2011 Indie Game Summer Uprising had a few gems floating among the sewage.  Cute Things Dying Violently provided some good laughs, while Take Arms provided me with being called a “camping […]

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By: The Chick’s Monthly Update – May 2012 « Indie Gamer Chick https://indiegamerchick.com/2011/08/24/cute-things-dying-violently/#comment-3613 Fri, 01 Jun 2012 21:41:45 +0000 http://indiegamerchick.com/?p=1002#comment-3613 […] – Games that primarily are about solving puzzles.  Stuff like Escape Goat, Cute Things Dying Violently, Alien Jelly, or […]

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By: Tales from the Dev Side: Making a Multiplayer XBLIG by James Petruzzi « Indie Gamer Chick https://indiegamerchick.com/2011/08/24/cute-things-dying-violently/#comment-3319 Fri, 11 May 2012 02:40:53 +0000 http://indiegamerchick.com/?p=1002#comment-3319 […] a little too high, because what followed was one bad review after another.  I believe the term Cute Things Dying Violently developer Alex Jordan used was “assassinations.”  He then went ahead and had a panic […]

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By: The Cusp: 2011 Indie Summer Uprising Retrospective « Indie Gamer Chick https://indiegamerchick.com/2011/08/24/cute-things-dying-violently/#comment-2616 Sat, 18 Feb 2012 21:10:47 +0000 http://indiegamerchick.com/?p=1002#comment-2616 […] Reviewed by the Chick on August 24, 2011 […]

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By: Tales From the Dev Side: Standing Out by Alex Jordan « Indie Gamer Chick https://indiegamerchick.com/2011/08/24/cute-things-dying-violently/#comment-1766 Thu, 15 Dec 2011 00:44:08 +0000 http://indiegamerchick.com/?p=1002#comment-1766 […] is going to take it a step further.  His game Cute Things Dying Violently was the best-selling title of the 2011 Indie Game Summer Uprising.  With a name like that, it only […]

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By: Johnny Platform Saves Christmas « Indie Gamer Chick https://indiegamerchick.com/2011/08/24/cute-things-dying-violently/#comment-550 Mon, 19 Sep 2011 02:58:21 +0000 http://indiegamerchick.com/?p=1002#comment-550 […] that developers outright tell me they’re terrified of.  (Side note: the poor guy behind Cute Things Dying Violently had a full-blown panic attack when I told him I had began playing his game.  Jesus X guys, […]

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By: Tim K https://indiegamerchick.com/2011/08/24/cute-things-dying-violently/#comment-346 Wed, 07 Sep 2011 18:01:44 +0000 http://indiegamerchick.com/?p=1002#comment-346 This game has potential and some of the puzzles were interesting, but my gripe boils down to play controls. It doesn’t feel like they did much to make the slingshot smooth in it’s rotation, but rather just took the values given by the analog stick (aka too sensitive). I agree with the comment that the creatures should be like ammo where they get caught in the slingshot so you don’t have wait to aim them. I also agree that an indicator line would be great. Games like Bust-a-Move (puzzle bobble) and the like do a great job of this and can be “borrowed” from.

The hard thing for me is that the intriguing puzzles/mechanics made me want to keep playing, but the play controls beat that notion into submission just 3 or 4 levels in.

I feel that perhaps the developer would have arguments against these and there are always gripes, but I feel that just a little bit more user testing and this could be a really fun game.

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By: Starglider https://indiegamerchick.com/2011/08/24/cute-things-dying-violently/#comment-270 Wed, 31 Aug 2011 03:08:12 +0000 http://indiegamerchick.com/?p=1002#comment-270 I bought and enjoyed this game. The developer talks about putting in fluid systems and other refinements, but honestly with the innovation shown in CTDV I’d rather see their next crazy idea made into a game. The one really interesting thing that I’d buy a CTDV2 for would be co-op multiplayer; tricky to implement though.

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