Comments on: VideoWars https://indiegamerchick.com/2011/08/27/videowars/ Indie and Retro Gaming Reviews from the one and only IGC Fri, 01 Jun 2012 21:41:39 +0000 hourly 1 http://wordpress.com/ By: The Chick’s Monthly Update – May 2012 « Indie Gamer Chick https://indiegamerchick.com/2011/08/27/videowars/#comment-3610 Fri, 01 Jun 2012 21:41:39 +0000 http://indiegamerchick.com/?p=1046#comment-3610 […] mostly self-explanatory.  This will also include tower defense games, or action-defense games like Video Wars or The […]

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By: Spoids « Indie Gamer Chick https://indiegamerchick.com/2011/08/27/videowars/#comment-3077 Fri, 13 Apr 2012 05:32:40 +0000 http://indiegamerchick.com/?p=1046#comment-3077 […] thus far.  I’ve done hybrids like XBLA’s Dungeon Defenders, action-bent ones like Video Wars, and whatever the fuck you would classify The Cannon under.  Oddly enough, the two XBLIGs were […]

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By: Alan C with Tea https://indiegamerchick.com/2011/08/27/videowars/#comment-2224 Fri, 20 Jan 2012 00:25:15 +0000 http://indiegamerchick.com/?p=1046#comment-2224 I just played this today, thanks to recently winning it and some others in the GameMarx competition.

I haven’t played multiplayer, nor will I ever (since not a single one of my friends will touch an indie game with a bargepole). It plays pretty well in single player though. The thing that really impressed me is how much I didn’t hate it. You see, I’m terrible at RTS games. I’m pretty bad at the turn-based type, but when it gets into real time I’m utterly abysmal. I got about an hour into C&C Red Alert before I simply couldn’t beat my current mission.

Video Wars removes all the stuff that aggravates me and that I can’t get my head around with RTS games in general. It starts immediately and doesn’t play out like chess. That is, it doesn’t require you to have a long-term plan at the outset and then painstakingly execute it. You don’t have to wait ten minutes to build a unit. You don’t spend all your time trying to guess why your opponent has been so quiet all this time.

Video Wars seems to be a non-RTS player’s RTS. It almost, almost strays into tower defence. I approve.

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By: Dcon6393 https://indiegamerchick.com/2011/08/27/videowars/#comment-326 Mon, 05 Sep 2011 23:24:30 +0000 http://indiegamerchick.com/?p=1046#comment-326 In reply to dannobot.

actually there are leaderboards, well peer to peer leaderboards anyway. Check out Star Ninja, Who is God?, etc.

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By: dannobot https://indiegamerchick.com/2011/08/27/videowars/#comment-301 Fri, 02 Sep 2011 15:01:33 +0000 http://indiegamerchick.com/?p=1046#comment-301 In reply to Melting Sky.

Yeah, you’re slightly misinformed. Online multiplayer is available in xna but leaderboards, acheivements etc. are not.

If you’d like to try some online multiplayer XBLIG games, xboxindies.com has an excellent tool for finding new games. Here’s a view filtered to show only games with online multiplayer:

http://bit.ly/oWPqBd

I actually cry a little every time I see how good this tool is compared to the official search functionality on the marketplace.

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By: Kairi Vice https://indiegamerchick.com/2011/08/27/videowars/#comment-300 Fri, 02 Sep 2011 10:48:09 +0000 http://indiegamerchick.com/?p=1046#comment-300 In reply to Melting Sky.

No problem.

I’ve never messed around with XNA (xbox programing tools).

Thanks for putting that last part in. As the proprietor of a website dedicated solely to Xbox Live Indie Games, I had no clue at all what XNA was. I’m honestly not sure how I made it this far without you.

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By: Melting Sky https://indiegamerchick.com/2011/08/27/videowars/#comment-299 Fri, 02 Sep 2011 10:45:35 +0000 http://indiegamerchick.com/?p=1046#comment-299 In reply to Kairi Vice.

Sorry I guess I am mistaken. It was something I was told once by an indie game developer, and I simply have never encountered one of these games with actual online multiplayer. (Well up until checking out the one you just mentioned.) I’m a progamer, but I’ve never messed around with XNA (xbox programing tools). I was just reapeting something some developer had ranted at me about after I commented on a lack of multiplayer. My bad.

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By: Kairi Vice https://indiegamerchick.com/2011/08/27/videowars/#comment-296 Fri, 02 Sep 2011 10:29:40 +0000 http://indiegamerchick.com/?p=1046#comment-296 In reply to Melting Sky.

You’ve heard WAY wrong my friend. There are actually quite a few online multiplayer games on Xbox Live Indie Games. I’m reviewing one today, Take Arms. I’ve played a few that have online multiplayer already. It’s there, and if you look around hard enough you can find instructions on how to do it. XNA guys whine about my insistence of bringing it up, with some calling it “unnecessary.” And yet every single non-XBLIG/XNA fanboy I’ve talked to, without fail, says it would make a huge difference in them purchasing a game or not.

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By: Melting Sky https://indiegamerchick.com/2011/08/27/videowars/#comment-295 Fri, 02 Sep 2011 10:25:46 +0000 http://indiegamerchick.com/?p=1046#comment-295 Amusing reviews. I had fun reading them. One thing I thought I should add is that the xbl indie programing platform simply doesn’t support multiplayer online. It’s not so much the programer’s fault in this case, but rather microsoft intentionally limiting and crippling their programing tools. I’m not sure what microsoft’s reason for nerfing it is, but it was probably some bureaucrat douchebag who figured out it would somehow cost the almighty microsoft pennies worth of bandwidth or something. There apparently are some ways to hack around this limitation to create things like leadershipboards but real time multiplayer just isn’t possible from what I understand. Perhaps some particularly gifted programer has found away around the intentional limitations, but I can’t think of one indie title I’ve come across that has online multiplayer.

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By: Xbox Indie Reviews’ August Recap « Xbox Indie News and Reviews https://indiegamerchick.com/2011/08/27/videowars/#comment-288 Thu, 01 Sep 2011 13:27:59 +0000 http://indiegamerchick.com/?p=1046#comment-288 […] 27th: –IndieGamerChick publishes her Video Wars review and starts the discussion of online multiplayer being omitted. I then discuss with a developer why […]

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