A Quick Apology from Indie Gamer Chick
August 20, 2012 3 Comments
I would like to apologize to my readers and to Bryan Hendo, developer of Human Subject. I think my job at Indie Gamer Chick is to properly articulate my feelings on a game, and I think my review Human Subject failed to meet that goal. I think the review was too negative. Mind you, every one of my critiques was valid and my true and honest opinion. However, I don’t believe I focused enough on what I liked about the game. Its clever level design, which I felt mostly focused on good, twitchy platforming. I thought saying “I still mildly recommend the game” and placing it on my leaderboard would be enough. However, most readers took away from my review that I hated Human Subject. I didn’t. And that’s a failure on my part. So, to be clear, Human Subject is deeply flawed, but it’s still worth your 80 Points. I don’t put anything on my leaderboard that isn’t fun, and I had fun with it. That’s why I ranked it. I had a similar problem with my review of Wizorb. Perhaps in the future I need to reevaluate my reviews more carefully before I publish them. I’m not proud of either review. They were hatchet jobs, plain and simple, and that’s not what I’m here to do.
-Catherine
That took guts Cathy. I’m impressed.
-Ken
That’s bullshit. That wasn’t guts. That was shame. It doesn’t take guts to say you’re wrong. It takes cowardice to pretend you aren’t.
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