Plague Inc.: Evolved

It’s been over two years since I tackled Plague Inc. on iPhone. You’ll want to read that review to get my thoughts on the gameplay of Plague Inc, since I won’t be discussing it much in this review. Cliff notes: I quite liked it. Not only was it a fast-paced, fun little simulator, but the look my family had when I would excitedly declare “HOORAH! I JUST KILLED ALL OF HUMANITY!” was priceless. A bit of quiet terror mixed with cautious horror. To compound it, I would triumphantly pump my fist and then make some kind of statement like “I can’t wait to be President someday!” But, I have to admit that while making my parents contemplate whether that one night 26 years ago when their condom failed might someday bring about the end of the world is pretty enjoyable, Plague Inc. didn’t leave a lasting impression on me. It’s not a bad game at all. It’s just so sterile in its presentation and minimalistic in its play mechanics that it didn’t lend itself to “owning” me, like Clicker Heroes or even OMG Zombies did.

Plague Inc. has since “evolved” onto PC, via Steam. It’s a perfectly fine game. Of course it is. It was perfectly fine already. But, like visitors to the Creation Museum in Kentucky, I’m apparently too dense to see any evidence of evolution. There is a free Planet of the Apes tie-in that doesn’t need to be unlocked, but it’s just a barely-modified version of the game’s zombie mode. Otherwise, the same stages and unlockables are present. Maybe the “evolved” part is specific to the graphics. They’re more detailed, sure, but this is one of the few games that really doesn’t benefit at all from a more fancy presentation. Compare the following two screens. Here’s from the iPhone version circa 2013.
Plague 1
And this is from the Steam version, today.
Plague 2
It looks okay. So this should be a really easy review for me, because that’s the only change I could spot.

And that change comes at a cost of $15. That’s $14 more than the mobile version. That’s the most absurd price hike for what you actually get I’ve ever seen in gaming. While it technically meets my criteria to win my seal of approval, I couldn’t possibly recommend it over the cheaper but nearly identical-for-now mobile versions. I can’t even recommend it at this time for the $11.24 I paid for it when it was on sale in June. On the off-chance you don’t own an iOS or Android enabled device, I would still probably recommend waiting for a sale, or until the game exits its current Early Access build. New features that might justify the price hike, such as Multiplayer, still haven’t arrived well over a year after the game released (which could be as much as $6.99, not including future expansions that the game’s FAQ implies will be free to Evolved owners, maybe). All that’s left is scenario creator, which I have to admit, didn’t really hold that much interest to me. Plague Inc. Evolved is fun, make no mistake. But it’ll be equally as fun when it’s out of early access.

I know, I know. I once again didn’t realize I was playing a game in early access and now am bitching that it’s not finished. What can I say? I keep forgetting that early access is only fun when you’re talking about cats and dogs. Because kittens and puppies are awesome and cute. Unfinished indies are just fucking aggravating, and they don’t need to chew up your shoes and piss on your couch to accomplish that. Well, look at the bright side: if I told people I was playing a post apocalyptic bubble popping simulator on my phone, I would be dismissed as a typical “casual” gamer. All hail the PC master race!

headerPlague Inc.: Evolved was developed by Ndemic Creations
Point of Sale: Steam
$11.24 (normal price $14.99) welcomes our new brain worm overlords in the making of this review.

igc_approved1Plague Inc.: Evolved is Chick-Approved, sorta. My rule for earning my seal of approval is to enjoy a game. I did, so it wins it. I’ll give it a more hearty endorsement when the game is finished if the multiplayer is fun. Also, Plague Inc.: Evolved will share a spot on the IGC Leaderboard with its mobile version.