You Heartless Bastards: OMG Zombies

YOU HEARTLESS BASTARDS!

How can you call yourself a gamer while forsaking any genre of games?

It’s something everyone encounters in their gaming life: elitists who claim that certain games aren’t real games. If it’s by Popcap, it’s not a real game. If it’s something your Mom plays on a phone, it’s not a real game. Personally, I think it reeks of snobbery, but what do I know? Especially when the line is so blurry these days. Can someone explain to me why Bejeweled is not a real game while Tetris is? Is it because you first played Tetris on your NES and not your phone or Facebook? I’m trying to figure out where the line that separates a casual game from a non-casual game is, but it’s a bit fuzzy.

The thing is, does it even matter? Isn’t a game a game?

I look at a title like OMG Zombies and I wonder why so many gamers shun it. Despite its ultra-simple premise and relatively short play-time (at least to beat it once, I put 180+ hours into it on Steam when it became my veg-out, relax game), it’s just so god-damned fun. Watching a single shot cause a chain-reaction that spreads across the screen is akin to the excitement of lighting a fuse for the most expensive, over-bloated firework you can legally purchase. It’s a spectacle. OMG Zombies isn’t really challenging or “puzzling” in the traditional gaming sense. If you sensibly buy upgrades, levels should be insanely easy. I can honestly say I’ve had more difficulty opening blister-packaging than I’ve ever had with any level in OMG Zombies.

A never before seen picture from the legendary “Malice at the Palace” brawl between the Pacers and Pistons.

But it’s not supposed to be challenging. This is a time waster. It’s a tarted-up toy. The game mechanics are just there because they had to be there. Because of the medium. But that doesn’t mean it’s not a video game, or even a great video game. Because OMG Zombies is great. Make no mistake about it. You’re not going to experience a more cathartic, satisfying casual game that asks for so little time investment anytime soon on your Switch or Vita or PC.

And yet, it hasn’t sold well. My previous reviews of it aren’t among the most popular 250 reviews I’ve done. It’s a complete non-entity. I’ve handed out probably around two-hundred free copies over the last four years on Twitter through my #IndieSelect program, yet every single time I re-introduce it, people are like “oh, hey, hello, what’s this?” There’s no awareness or recognition for it anywhere. And it’s so damn fun. Everyone who plays it seems to like it. And developer Laughing Jackal has hardly just sat on the game. In my last review, I noted that the one major knock I had on it was the painful waiting period for the zombies to shamble into position for an optimal chain-reaction. Guess what? They added a fast-forward feature! AND IT WORKS! The version out now for Switch is essentially the perfect version of a ninety-minute game that I voluntarily sank over 180 hours into once before. Jeez.

How could you heartless bastards let OMG Zombies bomb? Surely you could have spared five bucks somewhere along the line for the ultimate pick-up-and-play game. It’s gory. It makes icky, borderline nauseating noises as the zombies start to explode in unison. It seems like the type of game that would be popular these days. But, OMG Zombies isn’t a game to a large population of gamers. And I’m guessing it has nothing to do with being an indie game. Yes, there’s some people who piss and moan about indies and throw a bitch-fit every time Games with Gold or PlayStation Plus announces their monthly freebie lineup includes a couple indies. Fuck them. But, those that shun indies can’t be swayed anyway. This is directed at those who think casual games are just for Moms or elderly people or kids wasting time on cell phones: you’re wrong. Casual games can be fun. They are worth your time.

I totally forgot that if you touch the screen, you can zoom in.

Yes, OMG is a casual game. Anyone could play it. It takes zero skill. You’ll clear levels by dumb, stupid luck. I’ve gotten 100% on levels were I was certain my first shot was wasted, only to see the disgusting domino effect begin to take hold. It’s not going to validate your existence by proving you have mad skills, thus making up for all your inadequacies in life. If you play and enjoy OMG Zombies, you’ll still have a shitty job and be on the bottom of your totem pole of friends and your dick will still be pathetically small. But, you’ll have fun, so cares? That’s why we play games, right? Not every game has to somehow leave you feeling accomplished. Besides, with as much rancid, horrible shit we as gamers buy and play, I think just knowing that I found a fun game is accomplishment enough, casual or otherwise.

OMG Zombies was developed by Laughing Jackal
Point of Sale: Nintendo Switch, Vita (as OMG HD Zombies), Steam

$1.24 (normally $4.99) said the game would have sold better with a name like “The Popping Dead” in the making of this review.

OMG Zombies is Chick-Approved and just jumped a few spots up the IGC Leaderboard from its previous ranking. What can I say? That fast-forward function was sweet.

OMG HD Zombies

When the Indie Gamer Chick Leaderboard went multi-platform a couple of months back, OMG Zombies for PlayStation Mobile was the biggest surprise for me, and for most of my readers.  It landed #12 on the board.  It’s especially surprising considering that my previous review of it was a grand total of two paragraphs done as part of a shitty PlayStation Mobile round-up.  When the time came to start ranking every single game I had reviewed that qualified as an Indie, nobody was as surprised as me when I got to OMG Zombies.  I rank the games by comparing each game to the bottom game on the list. If I like it more than that game, I move up to the next game, and so forth, and so forth.  As it turned out, I would rather play OMG Zombies more than all but eleven other indie games.  That’s pretty significant.

This is either a picture of OMG HD Zombies or a picture of Wal Mart an hour after Black Friday begins.

One thing I’ve always wondered about zombie apocalypses: who cleans up the mess after all the zombies are gone? Seriously.  There are seven billion people on the planet, and all but a rag-tag group of ethnically-diverse outcasts with hearts of gold manage to survive.  What then?  Can you imagine the stench of seven billion corpses? I imagine it would be like E3, times seven billion. I would fucking kill myself just to avoid that. “Cathy, your turn for clean-up duty. Put on some rubber gloves and head to Topeka and get rid of..” BANG!!  “Oh.  Um.  Hey, Larry, another one shot themselves! Guess you’re working overtime again!”

OMG HD Zombies just hit Vita, for the modest price of $4.99.  It’s been out in Europe for months now.  The delay is probably some kind of payback for dragging our feet on the whole Hitler thing.  Hey, our President at the time was a cripple.  We couldn’t do anything but drag our feet.  Meanwhile, I’m curious why they delayed it.  I mean, yea, a zombie game releasing a couple of days before Halloween I guess means something.  Or it would, if there wasn’t a new zombie game every fucking day of the year and twice on Christmas.  Also, despite the “HD” tag, it doesn’t really look all that much better from the PlayStation Mobile version.  Maybe a little cleaner, but not so much so that I would call it a significant upgrade.

And with this new port comes some added technical issues.  Nothing directly tied to the gameplay, but navigating the menus was bothersome because the area of the touch screen that actually registers your touches seems too small.  I would poke and jab at the X in the corner of the dialog box trying to close the fucking thing and had to keep stabbing at it until the game was satisfied that yes, indeed, I wanted to close the dialog box.  This also happened sometimes with the larger “restart stage” box and the “back to the map” box.  Why make such a big fucking buttons if only small parts activate them?  Finally, I crashed the game a few times.  I’m used to this phenomenon, but OMG Zombies threw in the added twist of crashing so badly that the whole Vita had to be given a hard reset.  I think this happened while the game was saving, because when I rebooted it, the game had an error appear between every level, which caused a minute-long pause.  My attempts to run through the game a second time were officially dead, so I had to delete the save file and start over from scratch.  This certainly makes me wonder if the HD port is the one to go with right now.  The other two versions have less features, but they’re stable.  OMG HD is not.

In case you don’t know, the concept is you fire upon a crowd of zombies, who then explode like giant anamorphic piñatas.  Any zombies caught in the splash damage also explode, setting off a chain reaction.  Thus, you can clear an entire screen of zombies in a couple of shots.  OMG Zombies isn’t the first game to do this, but it’s the first one I played that I got completely hooked on.  When I played the PSM original, it became the first game I was so locked on that I ran the battery completely out trying to finish.  OMG HD Zombies became the second game I’ve done that with.  So potently addictive is this that, even with multiple crash issues, I kept coming back to it.

This is either a picture of OMG HD Zombies or Wal Mart an after hour Black Friday sales begin.

This is either a picture of OMG HD Zombies or Wal Mart an after hour Black Friday sales begin.

What’s really bizarre about the time sinkyness of OMG Zombies is that this isn’t exactly a game that puts your skills to the test.  Most of my best rounds of OMG came down to just plain stupid luck.  The placement of the zombies, the exploding barrels, which direction the last remaining stragglers walked, or which direction they fired off their splash damage. While talking with Cyril Lachel of Defunct Games, we genuinely questioned the amount of skill the game required.  Cyril went a little nuts with the concept, laying out exactly how well he was able to do on specific levels, blind versus aimed.  It’s actually a fascinating read, and I highly recommend it.  I didn’t take quite as many notes as him, but I did make a few observations on this.  If I had my zombies leveled up enough, so that the screen was filled with them, I might do as good closing my eyes and randomly poking a spot on the screen as I would taking my time and aiming.  Maybe.  But, at best I could do equally as good.  Never better, no matter what level.  And if the level contained exploding barrels?  Forget about it.  I always did better aiming.  So, you can’t really play OMG Zombies better blindfolded.

That doesn’t mean luck isn’t the prime factor in success with OMG Zombies.  Unless you possess super-hero like perception, there is no way you can keep track of the placement and aiming of every zombie on-screen.  Once you fire that initial volley, you’re kind of at the mercy of the chaos that ensues.  On top of that, many of the ways the zombies detonate each-other is based entirely on chance.  When the solider zombies die, they squeeze off a round of gunfire that sprays in a random direction.  When the head-popping zombies die, their head lands randomly somewhere on the screen.  When the electric zombies die, they shoot electricity off in a random direction.  When the acid-melty zombies turn into a puddle, you have to hope against hope that none of the zombies walking that way change direction and miss it entirely.  It’s never boring, but damned if there wasn’t multiple times I was left screaming “TURN AROUND AND FACE THE OTHER GUY YOU FUCKING SKIDMARK!” while waiting for a zombie shamble around in the right direction.  Above all else, OMG Zombies really needs a fast-forward option.  Waiting for the slow-pokes to move into position is the only time the game becomes tedious.

Yea, the addition of new zombies was cool, but it doesn’t do enough to freshen up the experience.  Is OMG HD Zombies a good game?  Absolutely.  One of the most satisfying games I’ve come across since starting Indie Gamer Chick.  The problem is, OMG Zombies was already a good game.  I guess it’s like comparing Street Fighter II to Street Fighter II Championship Edition.  Is the latter version good?  Sure, but you’re just fine if you only have access to the previous version.  And really, Laughing Jackal, you need to clean up those crashes.  Everyone is having them, and in all kinds of spots.  Cyril crashed twice from the stage select screen.  I crashed three times trying to skip the tally and either replay a stage or return to the stage select screen.  This never came up in the four and a half years (at least it felt that way) it took to get this from the UK to the US?  And why did you make this in the first place?  Shouldn’t you be working on Cubixx 2: Cube Harder?

OMG HD Zombies was developed by Laughing Jackal

OMGIGC_Approved$4.99 think this game is begging to be remade as an ad-supported title sponsored by the team of Coca-Cola and Pop Rocks in the making of this review.

OMG HD Zombies is Chick-Approved, but I’m lumping it in with the original review of OMG Zombies on PlayStation Mobile and keeping it where it was on the Leaderboard.  Because laziness is the American Way.