Something Incredible

Seven years.

That’s a long time.

As I sat here to gather my thoughts on beginning my seventh year as Indie Gamer Chick, that number kept hitting me. Has it really been that long already? My brain refused to process this information to such a degree that I ended up counting the years from 2011 to today convinced that I simply had to be wrong about the fundamentals of mathematics this entire time. “4.. 5.. 6.. huh, I guess it really is seven.”

It sounds almost wrong. I mean, seven years? That’s how old I was when my parents bought me my first game console, an original PlayStation, for Christmas in 1996. I don’t know. It just seems like the number should feel longer ago. Hell, there were already three Transformers movies when I opened IGC. Then again, Green Lantern had also just come out and that feels like a lifetime ago.

Time is weird. The perception of time. The way it messes with your head. I remember like it was yesterday the moment when Brian and I were going through games on my Xbox 360 and he asked me why Breath of Death VII’s “box art” looked different. It’s what set in motion the creation of Indie Gamer Chick. And yet, I look at some of my reviews from just three or four years ago and I’m like “when the Hell did I write THIS this review?” Given my less than stellar level of review productivity over the last few years, it seems hard to believe that I’ve cranked out over six-hundred reviews and editorials in that time. Most of those came in the first three years.

The vast majority of people who recognize me or know of this “Indie Gamer Chick” person these days probably know me more from social media than from my actual blog. I’m active on Twitter (some say too active) and do my best to reply to everyone who takes the time to message me (for some reason, WordPress insists I want that to read “massage me.” Hey, if y’all want, but I warn you, I’m a bit bony). And that’s weird because I’ve always sort of considered Indie Gamer Chick to be an exaggerated, semi-fictionalized version of the real me. The real Cathy, without a filter. Maybe Indie Gamer Chick is the way I wish I really was. Quick-witted, confident, secure in who I am. It surprises people when they hear that in real life, I didn’t even start to speak in complete sentences until I was sixteen years old. I’m on the autism spectrum, and it’s super obvious for the most part (even though my particular diagnosis of PDD-NOS is no longer really used). I grew out of some of the more intense effects of that, such as the no-complete sentences stuff, but I can’t even hold eye contact with those I love to this day.

I look at what I’ve done as Indie Gamer Chick. Not just the reviews or making fans (which still sounds bizarre to me. I have fans? WTF?) but moments where I know I made a positive impact on someone’s life, and I ask myself how I ever grew up to be that person. I never was fated to be that. One time the mother of a developer whose game hadn’t caught on, who couldn’t get any coverage, contacted me. I had reviewed her son’s game and gave it the Indie Gamer Chick Seal of Approval. He’d heard of me but hadn’t asked me to review his game. I picked it out at random to play, and I liked it. I thought he showed great potential. And I ended up talking with him and told him that very few people will make it as top-tier indie developers, but if he was genuinely passionate and loved making games as much as he loved playing them when he was younger, to keep pushing forward. That was in 2012. Today that guy is a project manager at a major AAA studio. And last week he sent me a note saying “you know, I was going to quit until I saw your review.”

Wow.

Seven years later and I still get stories like that all the time. I’ve loved video games since I was a kid. Loved them. When I developed epilepsy at the age of sixteen, I was considering suicide if the doctors had come back and said I wouldn’t be able to play games ever again. I’m not proud that I was, but it’s true. I loved gaming so much that young me couldn’t imagine a life without it.

Being part of gaming? I never thought about that. I never aspired to it. Just one summer day, nothing to do, no new games coming out, and a chance encounter on my Xbox 360 dashboard with one of the two XBLIGs I had previously bought and my life was changed forever.

Seven years later, and it’s still something incredible.

Thank you so much to the entire indie game community. I love you all. Thank you for the best seven years of my life. And here’s to the next seven yet to come.

-Cathy Vice
June 30, 2018

About Indie Gamer Chick
Indie game reviews and editorials.

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