Comments on: Kerbal Space Program https://indiegamerchick.com/2015/05/08/kerbal-space-program/ Indie and Retro Gaming Reviews from the one and only IGC Wed, 05 Jan 2022 02:56:34 +0000 hourly 1 http://wordpress.com/ By: Clicker Heroes (and “Non-Games” in general) | Indie Gamer Chick https://indiegamerchick.com/2015/05/08/kerbal-space-program/#comment-59413 Sat, 13 Jun 2015 00:50:33 +0000 http://indiegamerchick.com/?p=10482#comment-59413 […] be relegated to the corner, if they’re allowed in at all? What’s the difference between Kerbal Space Program and Clicker Heroes? My non-gaming father has put around 100 hours into Kerbal since last month. My […]

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By: jbevan70 https://indiegamerchick.com/2015/05/08/kerbal-space-program/#comment-59011 Sat, 16 May 2015 17:55:39 +0000 http://indiegamerchick.com/?p=10482#comment-59011 I just love the glee with which you describe slaughtering the Kerbals.

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By: Lee Maynor (@Keyrlis) https://indiegamerchick.com/2015/05/08/kerbal-space-program/#comment-58936 Wed, 13 May 2015 06:07:14 +0000 http://indiegamerchick.com/?p=10482#comment-58936 Best review ever. “Kerbal has addictive potential somewhere between Tetris and weapons-grade cocaine.” _I’M SOLD. Been watching it progress for a while, and your review made it sound like exactly what I hoped it could be, especially being able to jump right in and do dumb shit, while still learning what NOT to do.
Know if there are any plans for console ports, or will it be Steam only?
And that song… Stuck in my head now…

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By: crincn https://indiegamerchick.com/2015/05/08/kerbal-space-program/#comment-58935 Wed, 13 May 2015 05:58:31 +0000 http://indiegamerchick.com/?p=10482#comment-58935 In reply to Chounard (@Chounard).

Like Cathy says, it doesn’t even try to be intuitive, gently teach you anything, but it is quite realistic. Playing Kerbal I’ve learned more about orbital mechanics than from any textbook, not to mention aerodynamic stress, reentry heat, engine efficiency, you name it. It forces you to find out the important stuff, and apply it, and you end up with an intuitive understanding of how real spacecraft fly. Like, what you get from practise, not so much understading the maths. Now I think of, say, a RL manned mission to land on Mars, and I know, from intuition: yeah… that’s going to be one bloody massive ship, if we’re stuck with chemical rockets. Haha.

Excellent review, hey, I loled. And excellent game. For space nerds, this is the game to buy, you’ll never regret it.

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By: Indie Gamer Chick https://indiegamerchick.com/2015/05/08/kerbal-space-program/#comment-58893 Fri, 08 May 2015 18:16:18 +0000 http://indiegamerchick.com/?p=10482#comment-58893 In reply to Chounard (@Chounard).

I didn’t really focus on that in the review, but yes, the physics are real-world based. And yes, Hohmann transfers are part of the game. However, it doesn’t support the Lagrangian table and some other physics tables that are, to some degree, over-kill as they don’t add enough to the existing stuff to merit their complex calculations for inclusion and would just further destabilize the game.

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By: Chounard (@Chounard) https://indiegamerchick.com/2015/05/08/kerbal-space-program/#comment-58892 Fri, 08 May 2015 14:21:51 +0000 http://indiegamerchick.com/?p=10482#comment-58892 How “educational” is it? Does it try to explain things like Hohmann transfer orbits, or do you just blast in a straight line aiming at the moon?

Silly tutorials!

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