The Indie Gamer Chick Bundle
August 5, 2013 4 Comments
Last week, Indie Royale offered a video game bundle that was named after (and hand-picked by) our very own Cathy Vice, the Indie Gamer Chick. The bundle sold very, very well. I know that fact pleased Cathy a great deal and it definitely put a broad smile on my face as well. We both deeply appreciate the immense support we get from the indie gaming community as a whole. What more can I say than: YOU GUYS ROCK!
So, now it is my turn to play/review the games that are in the bundle. I wanted to have these reviews up while the bundle was “live” but, unfortunately, real life concerns got in the way of that. And since there are 11 games here total (including the bonus titles as well), I’m going to keep my opinions as concise as I possibly can.
So without further ado, here are my uncensored thoughts on the games offered in the Indie Gamer Chick Bundle:
DEAD PIXELS (CSR STUDIOS)
I think I’ve mentioned this previously, but I’ve kind of had it with the whole zombie thing. I mean, really…isn’t this fucking over yet? I just don’t get the gaming community’s fascination with these undead mounds of shambling flesh.
But, I digress…
The game itself is a good deal of fun, if a bit repetitive and you can get past the played-out zombie motif. Basically, what you do in Dead Pixels is run-and-gun in a 2D, pixelated environment and shoot the everlovin’ shit out of wave after wave (well, street after street here) of increasingly difficult zombie bastards. There’s a good deal to collect and a good many weapons to choose from to aid you in your zombie killing ways. My favorite parts though were all the sly references to other games (most notably the Resident Evil series) and films. Good times.
ANTIPOLE (SATURNINE GAMES)
Antipole is a relatively clever platformer with a cool gravity-manipulating mechanic. You play as a lone mercenary who has to infiltrate a robot mothership and take it down to end the mechanized tyranny of the machines.
Although it was fun for a time, I must say that I bored of this title rather quickly, and once I played through four or five levels I had no desire to pick it up again. As I said, the gravity manipulating mechanic is sweet; I just would’ve liked to see it applied in some different and/or more creative ways as the game progressed.
LITTLE RACERS STREET (MILKSTONE STUDIOS)
I’m not big on racing games on the whole, but I enjoyed Little Racers Street because it reminded me a great deal of one of my favorite racing games of all time, RC Pro Am. LRS doesn’t have any of the weaponry and gadgets that Pro Am had but it does offer a metric fuckton of upgrades, options and customizability for your mini-cars. It is also a blast to play and offers a pretty damn good challenge, as Pro Am did, as well.
One bad thing I came across in LRS though was that I couldn’t run the game in full-screen mode on my PC. It would crash and burn every time I tried to run it that way, so keep in mind that you may need to run it in “windowed” mode to play. Not that big a deal, but it may piss some people off…like me.
ORBITRON: REVOLUTION (FIREBASE INDUSTRIES)
This game is a straight-up Defender clone with current gen visuals slapped on top of it. Now, if you are going to clone an old-school arcade game, you could do much worse than the 1980 Williams Electronics classic, I suppose. Orbitron is pretty fun to play and does offer a few twists (time trials and the like) on the traditional, shmup-styled game.
The player can choose from two ships at the outset, one red and blue, and one piloted by man and the other by a woman. There’s really no difference between the two, so, why? Essentially, what you have to do here is defend (See what I did there? You know you guys missed my scintillating wit…) an orbiting, circuitous space station from nasty alien types who are trying to blow up said space station. And if they succeed, BOOM goes the dynamite and your game is over.
Orbitron has 2D/3D graphics which are well done, but I found it hard to see some enemies at times. Also, the controls are a bit “floaty,” whereas Defender’s were spot on, which they need to be in any twitchy shmup.
Again, this an experience that I had some fun with for a time…but once I put it down that was it.
CHESTER (BRILLIANT BLUE-G GAMES)
An enjoyable and breezy romp through platformer-land that obviously takes inspiration from the Rayman series and Super Mario Brothers 3, and that is in no way a knock or disparagement.
There’s tons of stuff to collect, discover and unlock in Chester and it’s all tied together with jaunty, humorous tone that’s rather infectious. It also has a cool, elemental based (water, fire and grass) power system that’s well implemented, but it also has some of the “punisher’s” failings in later levels.
And, oh yeah, the soundtrack in Chester is surprisingly rockin’ as well.
LASERCAT (MONSTER JAIL)
I own three cats and none of them have laser based powers, I’m sad to say, and neither does the cat in this game…but it does glow/pulse in a pretty badass, lasery way.
I think I consciously avoided this game on XBLIG because it reminded me of the SNL Digital Shorts of (almost) the same name, which were funny, but one can only take so much Andy Samberg. The same goes for LaserCat, I’m afraid. I could only take so much of it. It feels like an art project/experiment more than a full-fledged game. But, to its credit, it does have an addicting quality where you want to play until you find just one more key and answer one more trivia question. At the end of the day though, LaserCat is just another platformer…with a super tight, quasi-techno soundtrack.
SPYLEAKS (HEARTBIT INTERACTIVE)
This is a different experience in that it is an odd hybrid of an espionage/puzzle game and a shmup. 80% of the time you’re a spy (with the overly original name of “Spy”) who is wandering around high security buildings doing spy-type things in a 2D, top-down view. The other 20% of the time, you’re uploading your spy-pal, Julian, into various computer terminals where he does his thing, which is shooting space invadery, computer-virus-things from a vertical (up and down rather than left to right) shmup perspective. Strangely enough, it works in this context and is quite entertaining. I actually laughed out loud when the game switched to this mode for the first time and not because it’s bad or anything; it was more out of total astonishment that the game actually went to shmup-land.
But, be sure to bring your thinking caps when playing SpyLeaks, kiddos, because you’ll really have to use your wits to conquer each area. This game is a challenge from the word go…and that’s a good thing. I’m of the mind that too many of today’s games spoon feed their players, but not SpyLeaks, so check it out when you have a moment; I found it surprisingly engaging.
SMOOTH OPERATORS (HEYDECK GAMES)
I saved this game for last because I truthfully have zero interest in a game like this. I’m not a businessman, nor will I ever be a businessman. And on the slight chance I was to ever to become a businessman, I certainly wouldn’t open and operate a fucking call center. I mean, what is fun about owning and operating a fucking call center? Nothing. Nothing is fun about owning and operating a fucking call center. I can’t even imagine a scenario where someone would say, “Hey, you know what I want to play? A game where I open a call center and handle the day-to-day operations. You know, the minutia and all that related shit. That would be sooooo awesome!”
Only out of completeness’ sake did I give Smooth Operators a whirl…and it’s not too bad, actually. It’s clearly well designed and great deal of TLC went into the making of it. I had my business, Assclown Telephony, up and running in no time. I was adding floors to my building, hiring call center stooges and making money like a motherfuckin’ BOSS, yo. And that’s where it’s at.
So, if an easy-breezy business sim is what gets your rocks off, honey, then Smooth Operators is the game for you.
But I’ll never play it again. Fuck call centers and everything about them, man.
EVIL QUEST (CHAOSOFT GAMES)
Hey, did someone clonk me on the head and switch out my bad ass PC for a Super Nintendo? No? Are you sure? Because I’m pretty sure that’s what happened when I was playing Evil Quest. Beyond the fact that it turns traditional, good vs. evil conventions on their heads, this is a boilerplate action role playing game. Again, not necessarily a bad thing, but it does have a “been there, done that” vibe to it overall.
One other thing that stuck out to me with this game was just how awful the cutscene art is. Je-SUS, it is bad. This really doesn’t take away from the solid, if uninspired, gameplay at all, but it is rather jarring and amateurish.
48 CHAMBERS (DISCORD GAMES)
This is a game my wife would love and excel at…and I think it’s well done too. She digs Zuma, Bejeweled, Candy Crush and most “casual” games of that ilk, and 48 Chambers fits right into that addictive mold. It’s an interesting, little puzzle game where speed and precision are paramount. All you have to do is collect the orbs and keys then exit the chamber in the time allotted, which is easier said than done, of course.
My only real complaint here is that this title would be better suited on mobile and/or touchscreen platform and not a PC or console. If there isn’t a mobile version of 48 Chambers in the works, Discord, then you should get on that shit, pronto!
SUPER NINJA WARRIOR EXTREME (HO-HUM GAMES)
This game was an interesting hack-and-slash platformer with an Asian motif up until you hit the sixth or seventh level when it falls into the asinine tropes of the punisher, so that’s where I said, “FUCK YOU” and put the controller down.
Also, it has no full screen mode, so that’s a double FUCK YOU.
So, there you have it. My wrap up on the Indie Gamer Chick Bundle – 11 games all told. Six you should definitely check out, and the five I’m not so sure about.
Regardless of my thoughts on each game individually, the main reason I love these bundles, and today’s indie games in general, is that they remind me of swapping freshly copied 5 ¼ inch floppy disks with my buddy in high school homeroom. Once I got home, slapped that bad boy in my C64’s 1541 floppy drive and typed in LOAD “$”, 8, I almost never knew what I was going to get and that excited me. Imagine that: being excited by a listing of game titles on a disk directory.
Now, I get inundated with press releases and review requests for all kinds of dazzling, interactive entertainment experiences on a daily basis and my pulse barely flickers. The problem with the majority of today’s “triple A” video games is that they lack true inspiration; they lack soul. When I pop the latest and greatest game from EA, 2K, Activision or Ubisoft into my Xbox, I pretty much know what I’m going to get. It’ll be big and loud and technically impressive…but what is it beyond that? That’s not the case with the majority of today’s indie games and I dig that. Fuck, I’ll go as far as to say that I need that. I need that sense of awe, surprise and giddy enjoyment in my life and indie games (typically) provide that. Indie games have soul in spades.
So, to all you indie devs out there: you keep on doing the interesting things you do and I’ll be here, waiting for you to blow my mind…
Hehe, pretty sure it was LOAD “*”, 8, 1.
No, that was to load the first thing on the directory listing regardless of what it was. Most games, especially commercial ones with big publishers (EA, Epyx, etc.) would make that the game’s executable for simplicity’s sake. LOAD “$”, 8 would load the disk/tape directory. Look it up….
Hehe, I believe you; I didn’t remember that one. I do recall using a hole punch to magically turn a single-side floppy into a double. Good times.
Yeah, I think just about everyone used that trick back in the day. :^)