Escape Goat

UPDATE: Escape Goat is coming to Nintendo Switch on September 29, 2022. This review is valid for it.

Escape Goat is a 2D puzzle-platformer in an 8-bit suit of armor. By Christ, I haven’t played enough of those since starting Indie Gamer Chick. No, I mean that. I really haven’t. Sorry if that sounded sarcastic. Maybe I’m just lucky, but when I play those kind of games, they tend to be good. So I actually looked forward to Escape Goat, because it looked like my kind of game. Did it live up to expectations, or was it pulling the wool over my eyes?

Escape Goat features 64 single-screen levels where you must get the goat to the door. Often the door is locked, so you have to fetch one or more keys scattered throughout the screen. Early on, you pick up a helper mouse that you launch to help activate switches. If you pick up a magic hat, you can switch places with the mouse in a cool “travel by a comet that breaks every brick in its path” method. As the goat, you can double jump and use a dash that can break some bricks, goats being known for their gravity-defying leaping and ability to befriend mice.

The controls are tight and very responsive, so I’ll focus on the puzzles. I don’t know why I’m constantly amazed at how creatively designed puzzles can be on this platform. I mean, one person comes up with this stuff? For reals? To see stages with this level of inspiration is impressive. I don’t even think I could do a crossword puzzle correctly even if someone goated me into it.

Three hours and that’s the best I could come up with.

Levels typically involve hitting switches that rearrange blocks to open up passages. You’ll have to fling your mouse buddy through narrow passages, or make him rest on a switch while you hop around collecting stuff.  Time playing the game is usually spent experimenting with a board for a minute or two before the “eureka!” moment happens and you figure out how to solve the stage. Sometimes this boils down to trial and error, but never in a frustrating or tedious way. Of course, there’s also moments where I’m 90% sure that I’ve beaten a level in a way the developer did not intend, but that’s par for the course in pretty much any puzzle game.

There’s a few things that I didn’t care for in Escape Goat. The game uses a Mega Man style “pick whichever level you want” system. Having this in place meant there was little to no progression in puzzle difficulty. I was able to breeze through some entire sections in under ten minutes.  Sometimes this could be chalked up to the types of puzzles used. The game is at it’s best when it uses Rube-Goldberg style logic puzzles. When it relies on digital dexterity, the challenge becomes almost non-existent. Sometimes stages use a mixture of both, and that’s where it really shines. The variety is much appreciated, and at no point over the course of the game was it ever boring. If only I could say the same thing about this review, but like a goat farmed in South Africa this review is a bit of a Boer.

Oh, and there’s a level editor too. I never use those, because I’m about as creatively bankrupt as Hollywood these days. Still, I figured I should bring it up before people come to my house with pitchforks and torches. I guess I should be used to Rubing people the wrong way, but still, you people need a nanny.

Overall, Escape Goat was pretty damn good. A leaderboard contender for sure. It’s clever, punchy, and controls absolutely flawlessly. It hits all the right notes for what a puzzle-platformer should be. I’m not sure what exactly a goat did to land itself in the pokey, but games don’t have to make sense. No, seriously, what did it do? I have to know. Mountain climbing without a permit? Butt-heads with a cop? Fall asleep in a busy intersection? I bet that’s it. I hear the courts are pretty strict on kid napping.

Escape Goat was developed by Magical Time Bean

240 Microsoft Points ran out of goat-related puns before this line in the making of this review.

 

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Indie game reviews and editorials.

28 Responses to Escape Goat

  1. You really milked all these cheesy puns. Hopefully this won’t end up as a forgoaten gem.

    (Sorry, I tried.)

    Anyway, you’ve nudged me into buying it. I had 240 MSP poised to go on either this or Parasitus.

  2. Dcon6393 says:

    Good review. The issue of “pick your level” kind of bugged me too. Oh and I don’t know if you played through the game in one sitting, but if you don’t save you lose all of your progress. No autosave or nothing. Make sure people are aware of that, because that could be frustrating.

    Overall I found the game great as well. My favorite puzzles were the ones that used the mouse. For some reason I loved those the most

    • Kairi Vice says:

      You’re not the only one who informed me of that. I’ve edited that bit in and contacted the developer on the issue. Yes, I beat it without saving.

      • Dcon6393 says:

        I got over halfway through and had to go somewhere. I beat it in one playthrough the other day though. You know what is odd? Playing through the game again was not annoying at all, it was fun.

  3. Lee says:

    Cracking review. High five for the kid napping pun.

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  7. Looks fun. I fear no puzzle. What’s this crosswords?! ahhhhhhhhhhhhhh! 😀
    Thanks for the great review.

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  13. LOL, great crossword…

    I’d like to solve the puzzle!! What is “HighScore Punisher”?

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  17. Brian B. says:

    I honestly liked the pick your level aspect. Choices are nice, when you’re not overwhelmed with them.

    I always love seeing a level editor in a game – gives it some nice replay value and always fun to challenge friends and family with levels. Awesome game, and a good, fun review as always.

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