Iron Crypticle

The guys at Tikipod clearly know what they’re doing when it comes to freshening-up moldy oldies. Hot off the heels of my infuriating time with ToeJam & Earl: Back in the Groove, my next game in my Backlog from Hell was another revival of a long-lost game. Here, Iron Cryticle is a tribute to Smash TV, which isn’t exactly a classic that withstands the test of time. I got it for Xbox Live Arcade in the late 2000s and was not a fan at all. The game show theme was inspired, but the actual gameplay was overly long and very bland. During my #IGCRetroBlitz (the # is part of the name) for Midway Arcade Origins back in January, Smash TV was part of the lineup and I was reminded just how awful it was. Rooms that seemed to last forever. Uninteresting weapons. Bosses so spongy that players might be better off just hanging out and waiting to see if they’ll die of natural causes. It’s a terrible game, and if not for the game show gimmick, nobody would remember it today. Want proof? Ever play Total Carnage? No? Well it’s the sequel to Smash TV and it doesn’t have the game show theme. Told you.

Crypticle’s got spongy bosses, but only “barely to the point of annoying” spongy. Not “we soak-up firepower to such a degree that you have to wonder if the developers really just had contempt for you” spongy.

But, people do remember Smash TV, and twin-stick shooters are a perfectly fine genre. The failure of Smash TV to hold up is based around the fact that it was designed specifically to rob quarters from bored teenagers in the early 90s. But the idea of a twin-stick shooter with a series of single-screen rooms, branching paths, waves of enemies, bonus rooms, and tons of pick-ups is solid. Tikipod and co-developer Confused Pelican (who is presumably not Alvin Gentry) had a perfectly good road map to make the ultimate Smash TV tribute. Actually, the means to improve the formula are self-evident. Just remove the quarter-thievery objective and focus on a great experience for players. And they’ve done it.

The biggest hurdle Confused Pelitiki had was keeping the experience fresh. In Smash TV, even the first room overstays its welcome. For Iron Crypticle, gameplay is sped up and rooms are shorter and offer a lot more variety than just relying on enemies and landmines for the challenge. Rooms have different themes with pros and cons depending on if you want to rack up points or stockpile weapons. There are online leaderboards, so points might matter to you. There’s a lot more going on than just moving towards bonus rooms like there is in Smash TV.

By the power of Grayskull!

It helps that the enemies are more varied and that you can unlock more guns and more power-ups with each play-through. There are magic spells you can save up to clear out enemies. There’s a dash move to aid in escaping tight jams. There’s a satisfying variety of guns that spawn with relative frequency. Hell, they even threw in a Bubble Bobble-style letter-collecting thingy where if you spell B-O-N-U-S you clear a room automatically and get tons of goodies. They even went the extra mile and made collecting points more fun by having them stack for bonus multipliers. It’s like Tiki-elican did forensic analysis on the carcass of Smash TV and said “why is part boring and what can we do to unboringfy it?” Smash TV had two players. Iron Crypticle has four. Smash TV lacked in variety. Crypticle breaks up the levels with shops or arcades where you can earn bonus points playing a very decent side-scrolling platformer called Castle Crushers. If Iron Crypticle had a game show theme, it’d been exactly the Smash TV update that people have wanted for thirty-years now.

It’s not perfect. I really hate that, even on easy mode, you’re limited to five continues and once they’re gone, it’s back to the beginning with you. Shouldn’t that type of game-over condition be reserved for higher difficulty levels and people who are looking to challenge themselves? I think so. Even on easy, Iron Crypticle isn’t a slouch, especially when playing by yourself. You can buy extra credits in the stores but they’re relatively expensive and you’ll probably have to skip on upgrading your stats to be able to afford them. Crypticle gets teeth late in the game and I wasn’t able to finish the primary quest. Usually this is a deal breaker for me. I mean, I lost my shit when Cuphead gated me out of the final bosses even though I accomplished more than over 90% of other Cuphead players. Surely that should apply here? Especially when Tikipod whispered to me what happens after the final boss and I ended up giving them a black eye just for THINKING of doing what they apparently did.

Okay, I wish the game wasn’t so darkly lit, and I wish some traps stood out a bit more. I lost track of how many times I took damage because I just didn’t notice I was moving next to something deadly.

Well, it probably would have killed the game. Maybe even should have killed the game. But once you play Iron Crypticle once, you unlock a “bonus mode” that’s just one single “endless” room. Kill waves of enemies, reach the second wave, etc, etc. It basically turns Medieval Smash TV into Medieval Robotron 2084. But here’s the nutty part: I actually like this mode more than the normal mode. It’s pure, scoring-driven, white-knuckle action. All the cool weapons and upgrades from the normal mode thrown into a single-roomed non-stop killathon. I loved it. And, even better, you can still unlock new items and weapons in this mode that become available in all modes. That is such an inspired decision, and it changes the dynamic of the game completely since Endless mode is no longer just a tacked-on time waster. And that, my friends, is what puts Iron Crypticle over-the-top and makes it one of the best action indie games I’ve ever played.

What I like best about Iron Crypticle is what it represents. It reminded me that many developers fundamentally get it. Pay tribute to the *spirit* of the original while revamping and modernizing everything you know it did wrong. It might not carry the same theme, but Crypticle feels like Smash TV, only a version of it fully-realized, fleshed-out, polished, and modern. It’s a throwback that nobody my age can possibly get bored with. One that even the most stuffy, hardliner retro fan has to concede does right by original. It succeeds as a tribute, and soars on its own merit. There is no better way to show how much the classic meant to your life than making a better game inspired by it. It sure beats getting a tattoo!

Iron Crypticle was developed by Tikipod & Confused Pelican
Point of Sale: Nintendo Switch, PlayStation 4, Xbox One, Steam

$3.99 (normally $9.99) recommended against using Joycons because they SUCK for twin-stick shooters in the making of this review.

Iron Crypticle is Chick-Approved and ranked on the Indie Gamer Chick Leaderboard.

 

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