Escape Goat 2
July 6, 2014 1 Comment
From July 1, 2012 to July 26, 2013, the top ranked game on the Indie Gamer Chick Leaderboard was Escape Goat, an incredible platform-puzzler by Ian Stocker. I’ve played dozens upon dozens of puzzlers since starting Indie Gamer Chick, and it stood out. It didn’t have the most difficult puzzles, but the ingenuity of the puzzle design left a big impression on me. It was one of the first games I played that made me realize that indies in many ways have eclipsed big studios in terms of creativity and intelligence of design. But, what impressed me most of all about Escape Goat was how this was a puzzler that anyone could play. Compare it to something like Gateways, which is probably the most brainy puzzler ever created. Less than 1% of all people who purchase that game ever finish it, even on it’s “easy” mode. Which is not a knock on it. As of this writing, it ranks #9 on my Leaderboard. The game is genius. The problem is, the learning curve is so steep that you practically have to be a genius to get the most out of it. Escape Goat was challenging enough to give anyone making their way through it a sense of satisfaction, but not so smart that anyone would be likely to walk away and never return. Sort of like what I’ve been known to do with punishers. Damn you 1001 Spikes, you refried bastard of a game, you.
Escape Goat 2 isn’t a revolutionary upgrade on the original by any means. It’s still built around single-screen puzzles that are solved by activating a series of switches that alter the layout of each stage. You still have a mouse helper that you use to squeeze through narrow passageways, transfer places with, or to activate switches. And it still contains equal parts platforming and puzzling, a balance that many of its genre cousins have trouble maintaining. It’s safe to say that Escape Goat 2 is more of an evolutionary step. When this is the case, I typically find the sequel to be satisfactory, but leaving less of an impression on me. Mario Galaxy 2, Kingdom Hearts II, and Arkham City all left me feeling that. That’s what makes Escape Goat 2 such a surprise. It not only feels fresh, but that sense of awe and discovery that hooked me with the original happened to me again and again, as I watched floors and walls shift around to reveal the pathway to victory stage after stage. It reminded me the staircases at Hogwarts, or the some of the elaborate boobytraps from the Indiana Jones franchise. In this sense, Escape Goat and Escape Goat 2 hold a unique distinction for me on the indie scene: they’re the only games that made me totally revert back to my childhood. Not even Journey managed to accomplish this. For this reason, Escape Goat 2 is the first game since Journey that made me debate whether it should go on top of the Indie Gamer Chick Leaderboard.
As an evolutionary version of Escape Goat, the sequel features new styles of puzzles. Sometimes you’ll acquire the ability to manipulate four mouses at once. Other times, you’ll have to turn the mouse into a block, either to act as a shield or to smash platforms below you. Unlike the first game, levels unfold in a slightly more linear way. One of the fatal weaknesses of the original game was that the levels could be tackled in any order. For this reason, the difficulty couldn’t be scaled. The sequel not only fixed this, but it contains one of the finest difficulty curves the indie puzzle scene has ever seen. Even when you later open up new stages that link off the opening levels, those new levels feature the proper scaling of difficulty. Is it perfect scaling? Of course not. Even big budgeted games by some of the biggest names in gaming rarely nail the curve, and indies never do. Having said that, Escape Goat 2 comes the closest. Considering how bad the first one screwed the pooch in this area, I thought it was worth mentioning.
Like the first Escape Goat, I found the controls to be exceptional. I was actually shocked to learn that people are complaining about them. I’ve reviewed 472 indies as of today, with the highest percentage of them being platformers. Proper platforming controls are among the most difficult things to get right. I never once felt the controls failed me. If I died, it’s because I fucked up, not the controls. The jumping is so natural that your limitations become instinctive almost immediately. Maybe I had an easier time because I enjoyed Escape Goat 2 with an Xbox One controller, but really, even some very good indie platformers struggle with controls. I would rank my experience with Escape Goat 2 second only to Super Meat Boy in terms of how instinctive they become. I can think of no higher praise.
I don’t want this to sound like a digital blowjob. Believe me, I have some bones to pick with Escape Goat 2. My biggest gripe: the lighting effects. Many of the stages are lit in a way where you have to explore them to get a proper lay of the land. It sounds great in theory, but I felt it took away from the majesty of discovery, which is where Escape Goat really shines. It’s the same thrills that make movies like National Treasure and Tomb Raider bearable to watch. Unfortunately, those moments in Escape Goat 2 are often shrouded in darkness (even when you turn the image brightness up in the options), and that’s really a shame. I’m also still not a fan of when the stages center less around puzzling and more around simple precision platforming. Although I argue that Escape Goat 2 does platforming very well, it’s not the game’s calling card, and those stages feel almost phoned in.
Escape Goat 2 also does that annoying thing where one of the unlockable super powers can only be achieved by dying X amount of times (in this case, 400 god damned times). I *hate* it when games do that. Thomas Was Alone did it too. Granted, TWA did it in a way that confirmed my fucking awesomeness, but this shit is like rewarding players for incompetence. Picture if we did this in all walks of life. Did you watch the last Superbowl? Remember when the Broncos gave up a fucking safety right off the bat? Imagine if they followed that up by dousing their coach with Gatorade while the players that fucked up gave each other chest bumps and high fives, all while the beleaguered Seahawks watched on in dumbstruck awe. You wouldn’t give them a fucking achievement for that. And yet gaming now does this on a consistent basis. STOP IT!! The point is to not die!
Unless you’re one of those games where the point actually is to die.
Escape Goat 2 isn’t revolutionary. It won’t change the way you feel about gaming, one way or another. So it surprises me that I actually had to stop and think about whether I enjoyed it more than Journey. It ultimately came down to this: Escape Goat 2 made me do that “revert back to a giggling, wide-eyed child” thing that games like Portal and Super Mario Galaxy did for me. I crave those moments. They’re so very rare. I give the nod to Journey because it’s the only indie I played that took me places emotionally that I never expected any game would do. I hope that doesn’t detract anyone from giving Escape Goat 2 a whirl. After all, I am comparing the best indie I’ve ever played to the second best indie I’ve ever played. Because, as of this writing, that’s exactly what Escape Goat 2 is. A magnificent title from a rare breed of talent. A game that makes me proud of what I do here at Indie Gamer Chick.
And now, if you’ll excuse me, I have to go back to the game and kill myself another 304 times. Because Ian Stocker is that much of an asshole.
Escape Goat 2 was developed by Magical Time Bean
$9.99 is so hungry it could eat a goat burger. I have no clue what that means, but my late partner Kevin used to say that every day in the making of this review. Do goats taste nasty or something?
Escape Goat 2 is Chick-Approved and ranked on the Indie Gamer Chick Leaderboard.
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