LOVE 3 (Nintendo Switch & PC Review)
January 11, 2022 Leave a comment
Wow. Few games leave me speechless the way Love 3 has. I’ve thrown out so many drafts of this review, I nearly matched my LOVE 3 death count (give or take a few hundred). LOVE 3 has put me in a strange position. Really, there’s no point in getting too in-depth here. LOVE 3 is pretty much a stand-alone expansion pack to Kuso with twenty-five extra levels. If you didn’t play LOVE 1 or Kuso (LOVE 2), fear not: they’re not only included in this, but there’s remastered versions of the previous games. My one issue with that: they’re unlockable. If LOVE 3 had given me the option, I would have selected the LOVE 1+2+3 Remastered game and played through all the levels at once from the start. I really think this is something Fred Wood should consider, but, as the creator of one of the most sadistic platform games on the planet, I imagine he’s off doing evil things like blowing up frogs with firecrackers or running for office.
At this point, you should probably go read my Kuso review. Go. I’ll wait.
Look, I can see my page views. I’ll know if you’re reading it.
What do you mean “you already read it?” Read it again!
Did you? LIAR!
Whatevers.
LOVE 3 (all caps, like you’re screaming, and trust me, you will be) really is just a +25 to Kuso. I don’t endorse LOVE 1, as it has some iffy design choices, like blind jumps or straight-up GOTCHA-type deaths. Kuso and LOVE 3 are lacking those entirely. Which is not to say LOVE 1 is all bad. Just, enough bad that I can’t in good faith recommend it. It’s the type of punisher that becomes demoralizing instead of intense. Kuso and LOVE 3, meanwhile, are about as perfect as the subgenre of punishers get. The fifty “rooms” they contain are really just a series of unrelated vignettes tied-together only by the fact that it’s the same game with the same engine. Sometimes you’re dodging projectiles. Sometimes you’re precision-jumping. Sometimes both. There’s lots of pattern-solving, and tons of timing-based challenges. Despite the stripped-down graphics, the set pieces can be downright awe-inspiring. Hell, I almost said “WOW!” as often as I laid a checkpoint down. See, that was a variation on the joke from the first paragraph.
The concept of setting your own checkpoints really pushes the franchise onto the top of the punisher mountain for me. It’s the perfect game for finding your own difficulty level. You can be bold and lay few, if any, and increase the thrills of playing the stages. Or, you can be a total coward and lay them down like you’ve got checkpoint-shaped diarrhea. If that’s not enough “do it yourself” challenge, can even play in arcade mode, with a limited amount of lives, and YOLO mode, which gives you only one life. This is REALLY screaming for a multiplayer survival/race mode. You can also level-select for all three games and their enhanced editions upon completion of them, and every stage has a hidden coin that unlocks an alternate ending. Amazingly, of the 67 stages included in the entire package, despite the same basic concepts repeating, nearly every level feels completely fresh and unique. Once more, for old time’s sake: WOW!
Now, it’s not all sunshine. LOVE 3 has problems that the nearly-perfect Kuso didn’t. Two, in fact. The first is there’s levels based around “guiding arrows” which function like trampolines. There’s a section where you must use these while dodging a huge chain. Here, the normally-intuitive controls become hard to grapple with. It took me a long time to realize you’re best served going totally limp and letting the arrows do their thing, but even that doesn’t completely work, and it crosses over into that line of frustration. The other point of contention is the addition of helicopter-like bubbles in some of the levels that lack the smooth, instinctive movement physics the franchise is known for. The controls are too fast, too loose, and too sensitive, and I never got used to them even after finishing the game twice. Neither of these things are deal breakers, but they’re annoyances that I can’t ignore, because those sections weren’t fun. All the other levels, some BRUTAL, are incredible.
Did I underrate Kuso in 2019? Perhaps. I debuted it #14, and it ultimately ended up #19 before I removed it from the leaderboard to merge it with LOVE 3’s ranking. Despite being nearly flawless, I said, “Kuso still feels like it’s more about the dying, and not the surviving.” I stand by that. But, my views on gaming are always evolving. At one point, I disliked Cuphead. Now, I have it in my top five, and it’s obviously a game where the body count seems to have been the point. I’ve come to learn “that’s okay, as long as you’re having fun.” Well, let me tell you: LOVE 3 is fun. Not only that, but it’s one of the best packages in all of platforming, punisher or otherwise. It comes with its two predecessors, and tons of options and extras to go along with them. Including both the original games is such an unexpected, atypical decision, but Fred is clearly proud of his work and wants to show it off. And that decision makes this statement undeniable: LOVE 3 is the best pure indie platformer ever made, and, as of this writing, one of the ten best indies I’ve ever played. I can feel the love.
LOVE 3 was developed by Fred Wood
Point of Sale: Nintendo Switch, Steam
$9.99 fell in love in the making of this review. Typically to her death, but sometimes she stuck the landing.
LOVE 3 is Chick-Approved and ranked on the Indie Gamer Chick Leaderboard
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